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Hi,

I'm 13hrs into the game and have just reached the large area after the Palace of Vizima, and so far I have to say that I'm not very happy and somewhat disappointed with the game.

I don't like the new alchemy and crafting system. Having to brew and craft every potion, bomb and oil only once, and then getting unlimited magic refills through a bottle of Vodka just seems plain silly to me and makes gathering and collecting ingredients almost pointless.
Then you are limited to only a couple of potions, bombs and oil at a time, so you can't stock up. But what is worse is that you always have to equip everything before you can use it. So if you want to drink 3 or 4 different potions, go into the inventory, equip the potions, go back into the main game, press the hotkeys, go back into the inventory, equip the next potion, go back to the main game, hotkey again... this is ridiculous. I much preferred the way Witcher 2 just made you prepare in "meditation mode" to this annoying back and forth.

The crafting system feels like a mess. I appreciate the attention to detail, but do we really need to have so many different junk? Twine, cotton, thread, rope, string, steel line, wire... whatthafuck? Do I have to deal with the individual molecules and atoms too at some point? The vast amount of different clutter doesn't really add anything except complexity to the crafting system.
It goes on with the crafting diagrams. 13 hours into the game I have diagrams for something like 7 weapons, 10 pieces of armor and 30 component items. Most of the weapons and armour either have level requirements that are still way beyond me, so I won't be able to craft them for a long time, or they are for useless weapons and armour that are way beneath me. Yet all these diagrams are cluttering up the user interface so it's a pain in the ass to find things that might actually interest me.

The character progression and "perks" feel like a step backward from Witcher 2. The interface is a lot less attractive and everything feels a +5% of more of something modifier. There are almost no choices that make gameplay more interesting. It basically just boils down to "hit harder" or "defend better".

Next annoying thing is the map. Herbs and enemies showing up on the minimap might seem like a neat feature, but the effect is that instead of focusing on the beautifully rendered world which is one of the games really strong points, I'm constantly staring at the minimap while playing, because it's just more convenient and easier to detect herbs and enemies. I realize I can disable the minimap, but then I'm afraid of missing something or playing at a disadvantage. Both choices end up being somewhat unsatisfying.

I'm also not sure how I feel about all the "?" markers popping up on the main map once you check a noticeboard. Again, it's sort-of convenient, but then it also seems to suck the fun out of exploration, as you no longer experience the "high" of finding something special, as you already know where all the interesting things are to be found. You just travel through all the "?" markers until you uncovered them all and then you know you're done with that part of the world and can move on. It feels like replacing exploration with grinding. Sometimes I think I'm playing a stupid MMO like World of Warcraft. Talk to everyone with a "!" above their heads, go everywhere with a "?" on the map... it's lame.
Then there is the much lauded "open world", except it actually isn't. You have very large open areas, yes. But this is essentially the same as it was in Witcher 1 and 2, not an real open world like in Skyrim or GTA. The NPC's are boring and always hang around the same place, doing the same thing 24/7, no schedules, no variety, and again a step back from previous Witcher games, where some NPC's would actually walk around a bit and be at different places at different times.

I will probably continue playing it, if just for the story alone. As a fan of the Witcher series, I really want to know where the story is headed. And of course the game is not all bad. The graphics are excellent, being able to swim, dive, ride a horse and take a boat are really nice features. But I can't shake the feeling that most of the core game elements are a step back from the Witcher 2. And I don't really understand the extremely high praises the game is getting.
Ok!
I've run across a location or three that aren't revealed by notice boards, so there is that; I like the "?" spots, because it's less "is there something around here?" and more "So, what's over here anyway?"

Also, turns out one can chug a potion, at least, straight from the inventory screen. Handy if, for whatever reason, I want to pop down one of my many decoctions, just in case.

And the Velen-Novigrad region is so staggeringly huge, I... words fail me, they just do.

As for combat, I'm not entirely sure how you're playing through fights, I'm a little more Sign-heavy, and to me, lighting up a bunch of bandits or drowners with a sustained stream from the alt-cast Igni has yet to get stale to me.
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boomschakalacka: Hi,

I'm 13hrs into the game and have just reached the large area after the Palace of Vizima, and so far I have to say that I'm not very happy and somewhat disappointed with the game.

I don't like the new alchemy and crafting system. Having to brew and craft every potion, bomb and oil only once, and then getting unlimited magic refills through a bottle of Vodka just seems plain silly to me and makes gathering and collecting ingredients almost pointless.
Then you are limited to only a couple of potions, bombs and oil at a time, so you can't stock up. But what is worse is that you always have to equip everything before you can use it. So if you want to drink 3 or 4 different potions, go into the inventory, equip the potions, go back into the main game, press the hotkeys, go back into the inventory, equip the next potion, go back to the main game, hotkey again... this is ridiculous. I much preferred the way Witcher 2 just made you prepare in "meditation mode" to this annoying back and forth.

The crafting system feels like a mess. I appreciate the attention to detail, but do we really need to have so many different junk? Twine, cotton, thread, rope, string, steel line, wire... whatthafuck? Do I have to deal with the individual molecules and atoms too at some point? The vast amount of different clutter doesn't really add anything except complexity to the crafting system.
It goes on with the crafting diagrams. 13 hours into the game I have diagrams for something like 7 weapons, 10 pieces of armor and 30 component items. Most of the weapons and armour either have level requirements that are still way beyond me, so I won't be able to craft them for a long time, or they are for useless weapons and armour that are way beneath me. Yet all these diagrams are cluttering up the user interface so it's a pain in the ass to find things that might actually interest me.

The character progression and "perks" feel like a step backward from Witcher 2. The interface is a lot less attractive and everything feels a +5% of more of something modifier. There are almost no choices that make gameplay more interesting. It basically just boils down to "hit harder" or "defend better".

Next annoying thing is the map. Herbs and enemies showing up on the minimap might seem like a neat feature, but the effect is that instead of focusing on the beautifully rendered world which is one of the games really strong points, I'm constantly staring at the minimap while playing, because it's just more convenient and easier to detect herbs and enemies. I realize I can disable the minimap, but then I'm afraid of missing something or playing at a disadvantage. Both choices end up being somewhat unsatisfying.

I'm also not sure how I feel about all the "?" markers popping up on the main map once you check a noticeboard. Again, it's sort-of convenient, but then it also seems to suck the fun out of exploration, as you no longer experience the "high" of finding something special, as you already know where all the interesting things are to be found. You just travel through all the "?" markers until you uncovered them all and then you know you're done with that part of the world and can move on. It feels like replacing exploration with grinding. Sometimes I think I'm playing a stupid MMO like World of Warcraft. Talk to everyone with a "!" above their heads, go everywhere with a "?" on the map... it's lame.
Then there is the much lauded "open world", except it actually isn't. You have very large open areas, yes. But this is essentially the same as it was in Witcher 1 and 2, not an real open world like in Skyrim or GTA. The NPC's are boring and always hang around the same place, doing the same thing 24/7, no schedules, no variety, and again a step back from previous Witcher games, where some NPC's would actually walk around a bit and be at different places at different times.

I will probably continue playing it, if just for the story alone. As a fan of the Witcher series, I really want to know where the story is headed. And of course the game is not all bad. The graphics are excellent, being able to swim, dive, ride a horse and take a boat are really nice features. But I can't shake the feeling that most of the core game elements are a step back from the Witcher 2. And I don't really understand the extremely high praises the game is getting.
One or two of the things you said I would quibble with. I removed the question marks from the menu and as you said, you can remove the herbs from the minimap, which I think it fine, as the option is there. I could quibble a bit more, but generally I very much agree with you that I think The Witcher 3 is a step back in many ways. But alos just the general feel of it. So, so many things, from big to small. The many types of sorting that were added later into The Witcher 2, after many requests, now have just one sort button. A request was also filled for TW2 to give an indication when the player already had a recipe. The inn storage was also added. But not in TW3. As well as the bigger issues you raised about potions and the like refilling. And the upgrades do seem to a grid of percentages.

So, so many things. For me that is.
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rabidchoco: I've run across a location or three that aren't revealed by notice boards
Well, then maybe I have at least some unexpected surprises to look forward to while exploring.
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rabidchoco: Also, turns out one can chug a potion, at least, straight from the inventory screen. Handy if, for whatever reason, I want to pop down one of my many decoctions, just in case.
I see. Now that you said that I checked again and saw that "E" key for "Consume" in the inventory. Somehow I missed that. That's at least one annoyance that's gone away. Thanks for the heads-up.

As for combat, I'm not entirely sure how you're playing through fights, I'm a little more Sign-heavy, and to me, lighting up a bunch of bandits or drowners with a sustained stream from the alt-cast Igni has yet to get stale to me.
The combat itself is one of the parts I don't have a problem with so far. I just don't like bland character progression.
* There's A LOT to do which should make you happy (i'm sure it makes most people happy) that you don't have to spend hours gathering the same ingredients especially considering there's a large variety of herbs to be found on various locations, if anything having to do that would turn it more into a "stupid MMO".


* Yes using oils/bombs/potions is somewhat cumbersome, but aside of oils is it that much of a issue ? How often do you want to use up 20+ bombs in one fight or waste your toxicity even before you might need a swallow.


* The more parts and hence the more recipes for parts the better, or u'd rather want a crafting system where'd only need a ingot... ? (can always hide crafting parts by clicking the arrow)


* I think it's been too long since you played witcher 2 and have a distorted memory of how the skills were, generally it boiled down to sign intensity, crit and vitality.
With one unlockable skill per path near the end.

And the signs upgrades actually transform those significantly compared to W2, alchemy is interesting but granted sword fighting is one of the more dull path to take.


* Don't like the minimap, disable it, i feel you're just trying to find something to complain about with this one.
You can see herbs and monsters much further in the world before that they show up on the minimap.


* Not all question marks are located using the noticeboard, and there's things and areas to find that have no icon.
And from experience so far there's quite a few quests that are not even show on the map or minimap but requires you to pay attention to what's happening on the screen which will lead to a quest.


* It is open world, tired of people claiming otherwise. If anything it's one of the largest open world created.
Why would you possibly not call it open world ? Because you need to go trough a loading screen to get to some areas ?

Then in that case, Skyrim nor GTA is open world as they both have plenty of loading screens, i'll even add more: fallout 3 and NV wouldn't classify as open world, not even minecraft... u get a loading screen to get to the nether world (or how ever it's called), world of warcraft not a open world because you need loading screen to get to other continents/dungeons ect... farcry also has plenty of loading screens each time you enter a building and the list goes on...

So please enlightment me on what really make's a open world (keep in mind open world doesn't mean sandbox), at least there's no loading screen for buildings that you enter in witcher 3 which people tend to just shrug away as if it's nothing when in fact it's something that's rarely done.



* Npc's from peasants to vendors have schedules EXCEPT quest npc's and most if not all guards, which was nothing but a pain in witcher 1 having to camp and meditate in one location to continue with quests.

They walk to and from their job (be it carpenting, farming, selling, crafting ect), are affected by the weather, clean or cook (usually their spouse), go to the inn or brothel, sleep...

Is there room for improvement ? Of course as until NPC's are lifelike there always will be, but is it a issue in witcher 3 ?!?
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boomschakalacka: But what is worse is that you always have to equip everything before you can use it. So if you want to drink 3 or 4 different potions, go into the inventory, equip the potions, go back into the main game, press the hotkeys, go back into the inventory, equip the next potion, go back to the main game, hotkey again... this is ridiculous.
You can consume potions on the inventory screen. You don't have to use hotkeys.

EDIT: Just now saw that you addressed this above. My bad!
Post edited May 26, 2015 by Chubz
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boomschakalacka: But what is worse is that you always have to equip everything before you can use it. So if you want to drink 3 or 4 different potions, go into the inventory, equip the potions, go back into the main game, press the hotkeys, go back into the inventory, equip the next potion, go back to the main game, hotkey again... this is ridiculous.
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Chubz: You can consume potions on the inventory screen. You don't have to use hotkeys.
True, but we have a keyboard. Going to the inventory screen should be for changing gear or, well, checking your inventory. Most of TW3's short comings are because of console focus.
Post edited May 26, 2015 by mcgeehe
this is the best witcher ever, it combines everything from the first 2 (except hte sex of #1 but its good enough to over come that), mysteries, monsters, ...girls, what more do u want??
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yorktown1983: this is the best witcher ever, it combines everything from the first 2 (except hte sex of #1 but its good enough to over come that), mysteries, monsters, ...girls, what more do u want??
Even then, there's still plenty of room for improvement. The game is great, but flawed in many regards.
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Chubz: You can consume potions on the inventory screen. You don't have to use hotkeys.
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mcgeehe: True, but we have a keyboard. Going to the inventory screen should be for changing gear or, well, checking your inventory. Most of TW3's short comings are because of console focus.
Can't disagree with that. There are many areas in which this game has suffered thanks to consoles, and that's a shame.
Post edited May 26, 2015 by Chubz
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boomschakalacka: Hi,

I'm 13hrs into the game and have just reached the large area after the Palace of Vizima, and so far I have to say that I'm not very happy and somewhat disappointed with the game.

I don't like the new alchemy and crafting system. Having to brew and craft every potion, bomb and oil only once, and then getting unlimited magic refills through a bottle of Vodka just seems plain silly to me and makes gathering and collecting ingredients almost pointless.
Then you are limited to only a couple of potions, bombs and oil at a time, so you can't stock up. But what is worse is that you always have to equip everything before you can use it. So if you want to drink 3 or 4 different potions, go into the inventory, equip the potions, go back into the main game, press the hotkeys, go back into the inventory, equip the next potion, go back to the main game, hotkey again... this is ridiculous. I much preferred the way Witcher 2 just made you prepare in "meditation mode" to this annoying back and forth.

The crafting system feels like a mess. I appreciate the attention to detail, but do we really need to have so many different junk? Twine, cotton, thread, rope, string, steel line, wire... whatthafuck? Do I have to deal with the individual molecules and atoms too at some point? The vast amount of different clutter doesn't really add anything except complexity to the crafting system.
It goes on with the crafting diagrams. 13 hours into the game I have diagrams for something like 7 weapons, 10 pieces of armor and 30 component items. Most of the weapons and armour either have level requirements that are still way beyond me, so I won't be able to craft them for a long time, or they are for useless weapons and armour that are way beneath me. Yet all these diagrams are cluttering up the user interface so it's a pain in the ass to find things that might actually interest me.

The character progression and "perks" feel like a step backward from Witcher 2. The interface is a lot less attractive and everything feels a +5% of more of something modifier. There are almost no choices that make gameplay more interesting. It basically just boils down to "hit harder" or "defend better".

Next annoying thing is the map. Herbs and enemies showing up on the minimap might seem like a neat feature, but the effect is that instead of focusing on the beautifully rendered world which is one of the games really strong points, I'm constantly staring at the minimap while playing, because it's just more convenient and easier to detect herbs and enemies. I realize I can disable the minimap, but then I'm afraid of missing something or playing at a disadvantage. Both choices end up being somewhat unsatisfying.

I'm also not sure how I feel about all the "?" markers popping up on the main map once you check a noticeboard. Again, it's sort-of convenient, but then it also seems to suck the fun out of exploration, as you no longer experience the "high" of finding something special, as you already know where all the interesting things are to be found. You just travel through all the "?" markers until you uncovered them all and then you know you're done with that part of the world and can move on. It feels like replacing exploration with grinding. Sometimes I think I'm playing a stupid MMO like World of Warcraft. Talk to everyone with a "!" above their heads, go everywhere with a "?" on the map... it's lame.
Then there is the much lauded "open world", except it actually isn't. You have very large open areas, yes. But this is essentially the same as it was in Witcher 1 and 2, not an real open world like in Skyrim or GTA. The NPC's are boring and always hang around the same place, doing the same thing 24/7, no schedules, no variety, and again a step back from previous Witcher games, where some NPC's would actually walk around a bit and be at different places at different times.

I will probably continue playing it, if just for the story alone. As a fan of the Witcher series, I really want to know where the story is headed. And of course the game is not all bad. The graphics are excellent, being able to swim, dive, ride a horse and take a boat are really nice features. But I can't shake the feeling that most of the core game elements are a step back from the Witcher 2. And I don't really understand the extremely high praises the game is getting.
13h into the game means you have little or no knowledge at all about what the game has to offer. You know who is the king of Pontar? No? Keep on playing and until you find the answer..most probably you will change your mind.
Hey OP,

I have to say you've basically been let down by much the same as myself. I detailed the ? and ! problem in an earlier post and agree it makes you icon hunt instead of discovering things via lore and communication. The skills / alchemy / bombs / crafting isn't very good either feels passable at best very little in terms of innovation. I prefer the original Witcher system much to the one here in Witcher 3. The whole interface stinks consoles first, PC second. All of these points are an indication CDPR planned to mainstream the gameplay mechanics to appeal to a broader audience. Also the damn candles everywhere you want to loot or talk to an NPC is terribly annoying and a poor design choice. I cant see how the testers didn't complain about that.

As for the guy who said he's only 13 hours in... well sorry but the mechanics don't change i'm easily over 60 hours its the way the game is structured the whole way through. I've been trying to step back and do a bit of everything and play some gwent not get too wrapped up in trying to clear map icons although it definitely waters down the experience and I find myself trying to clear them as though its a chore.

The game is good I do enjoy playing it but again small and bad design choices keep this game from the true glory it deserved. On a positive note the new patch for PC magically produced some excellent textures. Makes you wonder why they weren't in place at launch hmmm.. ?
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baloniman: Also the damn candles everywhere you want to loot or talk to an NPC is terribly annoying and a poor design choice. I cant see how the testers didn't complain about that.
Yeah, that's especially annoying when you consider that lighting the candles serves absolutely NO purpose. All they ever do is get in the way when you're trying to perform an action like looting/speaking.

I understand that they probably allowed you to light/extinguish candles in order to have a small degree of "environmental interactivity," but it's never a good thing when such interactivity directly conflicts with the gameplay.
Post edited May 26, 2015 by Chubz
This game is astounding, breathtaking in ambition and almost certainly game of the year, but I echo that the crafting system is a mess. I know some people enjoy inventory management, but I have pages of junk and ingredients that I don't care to wade through. Completely not interested in doing so. It's so bad that I absolutely do not care what I find in chests, because it's rarely an already-made weapon better than the one I'm using.

Second, I am currently level 11 after maybe 15 hours of play and have many diagrams for weapons at over level 30, plus my quest log full of level 20+ quests. It pollutes the menu system - not a huge deal, but perhaps make them hideable unless appropriate level (say +5 or -5 your current level).

Second, the sluggishness of movement on PC is very noticeable, often resulting in me waiting several seconds for the character to complete whatever he's doing before doing what I want him to do. This is especially prevalent when looting (with the take all key being the strong strike key) - I also cannot tell you how many times I've gone to loot something only to have the char spend three seconds lighting, unlighting a candle, etc. on the thing I want to loot. Very annoying.

I agree, the question marks do tend to take away from the value of exploration. It's like playing World of Warcraft with an add-on that tells you exactly where you need to go, etc. It makes leveling up much faster, but it turns the process into a chore rather than a memorable, enjoyable experience.
Ugh, what is up with people quoting such a large post of OP only to reply with one or two sentences?
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sydrek: Why would you possibly not call it open world ? Because you need to go trough a loading screen to get to some areas ?
The developers promised a seamless open world game but I didn't really expect due to the consoles.
Post edited May 26, 2015 by Nirth