zerebrush: <snip>
So if you REALLY think of W3 (I love it dearly) as "the best computer game you've ever played", I want to suggest to maybe refresh your memory by playing one (or more) of the old ones again.
Conveniently GOG has some of them for cheap, so.....
Not that I'm a disagreement, more like side-by-side opinion. Some of old games did not aged gracefully. Since you made book reference, imagine book printed on very poor quality paper, you know, greyish-yellow, very thin, with diluted ink, in difficult to read font that bloated a bit due to nature of paper. It may be good book, but it's very difficult to read. And since old gamed told stories through text, not visuals, that's the problem, we had to read a lot. Pillars of Eternity did great, Spiderweb's games did fine (depending on game engine, really, some better, some worse), Eschalon, Wasteland 2, and Inquisitor somewhere around. So some games' text/UI were not properly adjusted to modern resolutions (I don't mean 5 4K surround panels, so it's kinda difficult to read texts there. Not a "Vaseline over screen", more like "my gas masks leaks and tear gas got inside". :)
zerebrush: In all honesty: take away the visuals from most of our actual games - not much of story left.
Yes and no. True, many games have a story that is less interesting that text on latrine air refresher can. However, there is something else. Books have one form of narration, that's text. Pictures have second form of narration - image. If book has illustrations made under author's guidance, then it will have two forms of narration. Music has sound as narration, I guess we all heard a music play where no words were spoken or sang). Cinema pictures usually combine all three. But only games have fourth form of narration, that's gameplay. That's why I criticize Witcher 2/3 among other games, where gameplay not only does not support narration, but openly contradicts it, or breaks it. Yes, I mean early "no talent" Geralt for whom earlier levels present greater danger. Now we finally have hardware that could allow developers to not just tell us through text, voiceover, or show us through pre-rendered CGI clip how great someone is, they actually can let us play as that character to feel all that awesomeness. Yet, as it seems, most developers are interested in adding 2048x2048 textures and few more thousands of polygons on Triss' boobs, I don't care about that. I mean she's nice and all that, but, I see them like for a couple of minutes while I play Geralt for two freaking hundred of hours. It seems for me that most developers haven't even started to master narration through gameplay. Can't speak for everyone, but I'm tired from those "cutscene powers" we don't have access to in gameplay. Which is sad, by my opinion.
Ironically very few games do that fine, and those games are simulators, where not much of other forms of narration are present.
fjdgshdkeavd: Agree that it is worthwhile & even enjoyable to discuss how the game could be further improved. Intent of post was to express disagreement with those saying things like "I'm never buying another game by cdpr again because of a minor imperfection in w3!"
Well, I'm quite disappointed with CDPR's handling of "downgrade-gate", "system requirements gate", and "budget gate", it doesn't have much to do with quality of Witcher 3 "as is", but it is related to overall impressions left by company. Yes, I do think things like these are important. Tolerating downgrade (for any reason) is bad practice, because it is encourages developers to play this trick all over again. Whacking them once or until they get that we don't care for bullshots, we want see game to grow, to evolve, to become better, not being chopped in parts because they couldn't fit it into console hardware or whatever may serve them (and through that - us) well - don't promise something you can't deliver, and if you can't, don't fucking wiggle, just commit it. Gamedev will never be taken seriously until they start acting responsibly. Overbloated system requirements is very similar case, giving a clear overshot is outright lie, intended to trick people into thinking that game is indeed that advanced, so it needs all that computing power, while in reality game barely uses them. Budget-gate is least of all sins, but still, quite interesting - if rumours 35M$ of development budget and 32M$ of marketing budgets will be correct, I wonder if slight rearrangement of budgets could greatly improve game, while only slightly weakening marketing. I mean, with these numbers, PC gamers alone could finance development easily, without all that "consoles have money" BS.
As for Witcher 3's flaws, I'm pretty sure they'll deliver good stories in those two upcoming DLCs, but honestly, I didn't like combat very much, as I find it to be unnecessarily overcomplicated, not engaging, exhaustive (not difficult), and dull. Judging by CDPR's behaviour, they make fix some UI issues game has, but combat will probably remain untouched. I don't know how much fighting new content will have, but those 200+ hours I spent playing core game basically killed all passion towards following gameplay. Before Witcher 3 I was strong supporter of idea that the story in games should be prevalent, but Witcher 3 showed that it is actually a gameplay that matters a lot, even if it was story that made me tolerate Witcher 3's flawed gameplay.Actually I think story and gameplay should support each other, not compete, but as we play games, gameplay should be important.
So, will I buy something from CDPR? Depends on what they going to make and how they going to handle that. Not sure I'll pre-order, though, I'd rather wait for demo version (or use Steam for easier refunds), and first reviews from people whose gameplay styles I know. Enhanced editions spoiled me, that's right. :D
elldaz: <snip>
FYI - 49 yo Go the old people ;-)
This topic needs to be cast in bronze and used by everyone as a reply on a questions like "aren't you too old to play video games?" NO! /grin