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Well, now after the update of 1.05 I get only 5XP points for quests 6 levels below me. is that how it should be?
There's no really a big benefit for this fix then..
Consider that before this patch you didn't get any XP for that kind of quests...
The fix wasn't specifically for quests that far below you. The bug was that some players had stopped receiving experience for all quests, including those around their level.
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ChevyNoel: The fix wasn't specifically for quests that far below you. The bug was that some players had stopped receiving experience for all quests, including those around their level.
This is correct, but they included that one among other fixes
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Nephilim88: Consider that before this patch you didn't get any XP for that kind of quests...
That's almost the same, I thought the XP will be more reasonable..
The devs should learn how to scale enemies/loot drops to the player level as in other open world games, else large number of quests become superflous.

I've played over 200 hrs and there's quite a number of lower quests I haven't done due to the main quests leveling you so quickly.
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subtle54: The devs should learn how to scale enemies/loot drops to the player level as in other open world games, else large number of quests become superflous.

I've played over 200 hrs and there's quite a number of lower quests I haven't done due to the main quests leveling you so quickly.
Why would they scale them? It's open world, there are places to find loot and enemies appropriate to your level. Some things will always be weaker/stronger than you.
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subtle54: The devs should learn how to scale enemies/loot drops to the player level as in other open world games, else large number of quests become superflous.

I've played over 200 hrs and there's quite a number of lower quests I haven't done due to the main quests leveling you so quickly.
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paladin181: Why would they scale them? It's open world, there are places to find loot and enemies appropriate to your level. Some things will always be weaker/stronger than you.
To make it wortth your while going back and doing all the quests. Don't know about you, but I've got no desire to do a quest that going to give me 5xp and a chest full of rubbish.
Level scaling is the reason I don't play most modern RPGs (if you can call them that). I am thrilled that for once, I can actually play a game where I will run into enemies so much more powerful than me that I will have to bow down, lick my wounds and come back later. And when I DO come back and finally fell the beast, the feeling is just that much sweeter. I live for momets like these in games.

Not like Skyrim where you can destroy any dragon from about level 2. It is generic and flattening, no highs or lows, just a slog from event to event. Windows Solitaire has more thrills than these games.

So, please, don't try to 'teach' the developers how to scale your enemies. They made it like this very much on purpose. Anyway, you'll get scaling from some mod soon enough, I'm sure.
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subtle54: To make it wortth your while going back and doing all the quests. Don't know about you, but I've got no desire to do a quest that going to give me 5xp and a chest full of rubbish.
If you are playing only for the leveling, items, hacking and slashing and think that it is not worth it to go back and do some side quests, then you are doing it wrong and this game is not for you.
Post edited June 09, 2015 by getomafia
Here you go grasshopper... Btw leveling like story, combat and immersion should be a big part of any RPG. And unfortunately combat is so-so, while the character development is kind of crap. After level 30ish or so there is almost no point in leveling since you cannot use new more abilities anyway.. What a stupid limitation.
Post edited June 09, 2015 by blotunga
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blotunga: Here you go grasshopper... Btw leveling like story, combat and immersion should be a big part of any RPG. And unfortunately combat is so-so, while the character development is kind of crap. After level 30ish or so there is almost no point in leveling since you cannot use new more abilities anyway.. What a stupid limitation.
Excellent, tks for the link.
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subtle54: The devs should learn how to scale enemies/loot drops to the player level as in other open world games, else large number of quests become superflous.

I've played over 200 hrs and there's quite a number of lower quests I haven't done due to the main quests leveling you so quickly.
NO! I don't want this game to become another Destiny where a level 2 enemy can still kill my level 32 guardian in a few shots.
I like feeling like I'm OP when I face a lower level enemy. Otherwise, why bother level up and get all those cool armors and weapons?
If anything, they need to just add more high level enemies on the maps. There are some now (ran into a lvl 49 Arch Griffin somewhere), just not enough of them.
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subtle54: The devs should learn how to scale enemies/loot drops to the player level as in other open world games, else large number of quests become superflous.

I've played over 200 hrs and there's quite a number of lower quests I haven't done due to the main quests leveling you so quickly.
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paladin181: Why would they scale them? It's open world, there are places to find loot and enemies appropriate to your level. Some things will always be weaker/stronger than you.
Yeah it's plain dumb, have a fixed XP set. This scaling bs is the same mistake Bethesda does with their weak enemies getting much better gear, same here with weak enemies and their bloody levelling system.

Totally annoying, this is turning from fun to suck. I don't speed run the games so it takes forever to level up because of this stupid system. The story so far isn't very good anyway so it's not that fun to play that part, the story is very lame in fact. And then when you have levelled up so you can manage the damn quest then you get jack sh*t for doing that quest.

The guy that made the levelling system is a moran and should get a Brian.
5xp for all quests that are grey seems more like a really bad bandaid-fix than actual real balance.

How exactly are you supposed to get to level 40 or 42 with this system? I've received crafting diagrams that are that high. That seems like an impossibility even if you cleared all the maps you would probably only end up as level 37 or 38 after everything is done.
Post edited June 09, 2015 by Shelledfade