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I'm running Mint 17.1 and have all the needed dependencies, but the game crashes upon start. I fear that my AMD/ATI graphics card is the problem - does anyone here run Witcher 2 with such a graphics card?

edit: I just read the sticky and tried disabling fullscreen, but that didn't help. (The other tip doesn't work for me as I'm using the free software driver.)
Post edited December 21, 2014 by lufu
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lufu: I'm running Mint 17.1 and have all the needed dependencies, but the game crashes upon start. I fear that my AMD/ATI graphics card is the problem - does anyone here run Witcher 2 with such a graphics card?

edit: I just read the sticky and tried disabling fullscreen, but that didn't help. (The other tip doesn't work for me as I'm using the free software driver.)
Free software driver for AMD cards has more issues. You can try reporting them straight to the driver developers with details of the crash.
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lufu: I'm running Mint 17.1 and have all the needed dependencies, but the game crashes upon start. I fear that my AMD/ATI graphics card is the problem - does anyone here run Witcher 2 with such a graphics card?

edit: I just read the sticky and tried disabling fullscreen, but that didn't help. (The other tip doesn't work for me as I'm using the free software driver.)
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shmerl: Free software driver for AMD cards has more issues. You can try reporting them straight to the driver developers with details of the crash.
Interesting - usually the free one works better. Would you have the courtesy to tell me where to send the report?

I just tried it with the proprietary driver too. I can play the game, but strange enough it crashes after I end the game.

Did anybody have success using a Xbox 360 controller?
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lufu: Would you have the courtesy to tell me where to send the report?
It's Freedesktop bugzilla. See details here: http://dri.freedesktop.org/wiki/Radeon/

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lufu: I just tried it with the proprietary driver too. I can play the game, but strange enough it crashes after I end the game.
That's a known problem in the game itself, not related to the GPU. See

https://github.com/KillaW0lf04/The-Witcher-2-Issues/issues/51
https://github.com/KillaW0lf04/The-Witcher-2-Issues/issues/80

Virtual Programming developers didn't comment anything in a long time however and I suspect that they have abandoned the project in a semi cooked state. Since they are contractors, I'd guess that CD Projekt Red stopped paying them, assuming that this release is "good enough". But I have no info on that. It's a pity, since apparently CDPR don't have gaming Linux developers in house so chances that they'll fix any further bugs are close to zero unless they'll hire people.
Post edited December 21, 2014 by shmerl
Hello.
I'm using Mint 17.1 64bit, i've installed all required packages :
sudo apt-get install libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libgtk2.0-0:i386 libsdl2-2.0-0:i386 libsdl2-image-2.0-0:i386 libfreetype6:i386 libcurl3:i386
But still i miss one library : ./witcher2
./witcher2: error while loading shared libraries: libopenal-eon.so.1: cannot open shared object file: No such file or directory
Even more, i cant find lib with this name in any of openal-related packages in Mint repos or Debian repos. I've googled it and i've got many threads and posts about Witcher 2 running problems, but all of them has nothing with this library. Can anyone tell me, where this damned library is supposed to be?
Announcement from Virtual Programming. New beta build of Witcher 2 for Linux for GOG users is out!

7 Feb 2015 01:45 GMT

Latest Beta - GOG release

Here is a download of the latest beta for GOG users. It is identical to the Steam Beta BuildID 517988 http://developer.vpltd.com/public/witcher2-gog-20150206215034.tgz
Grab the new beta patch and give it a try.

Details on the updates included in this beta:

A bit of a refresh here. We've worked more on our Direct3D 9 engine since the last beta, so everything we've done there has gone into this patch. Hopefully, that means better performance too!

We've also resolved the constant crashing on exit, removed our dependancy on libcurl, and we now ship a new CrashReporter which, while still using libcurl, should work with a variety of different versions as shipped by the many distro's out there.

We've also added a fix for the crashing caused on kernel 3.17.7 and later, even though the kernel maintainers have already agreed to amend the patch that caused the problem - it is better if our behaviour avoids the issue in the first place :)

Test and let us know how things are...

A few bug fixes from last time:

CrashReporter should now work reliably, and will use a 64-bit version if your system is 64-bit
Bugs with gamepads should be fixed. An updated SDLGamepad.config is included in this build, and the game now takes Steam controller mappings over the mappings in this file
All binaries are now launched via a script, "saferun.sh" which should report if a binary fails to start due to missing library dependancies or missing 32-bit support
Reverted behaviour on OpenGL Core context setup, so the game now asks for GL 3.2 Core in this mode as before. This should eliminate the problem with Mesa drivers creating a context

If all goes well with this beta, it will become the current Release version next week :)
Post edited February 08, 2015 by shmerl
Oh wow, now it actually starts, the first time :D
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Daliz: Oh wow, now it actually starts, the first time :D
Congrats, enjoy the game! Some also report that with Nvidia closed driver using __GL_THREADED_OPTIMIZATIONS=1 set in the environment can improve performance.
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Daliz: Oh wow, now it actually starts, the first time :D
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shmerl: Congrats, enjoy the game! Some also report that with Nvidia closed driver using __GL_THREADED_OPTIMIZATIONS=1 set in the environment can improve performance.
I'll try the higher settings, but at least 1920x1200/medium settings seem to work very well in the prologue with GTX580.

edit. Very smooth with high settings (minus motion blur - I hate that) as well with a GTX580. Ultra lags but I haven't looked at the settings in detail.
Post edited February 10, 2015 by Daliz
These are great news
Can an OS X version also be expected with these performance improvements?
I agree with Daliz - I didn't do any optimization for my nVidia GTX 560Ti and it runs pretty smoothly in 1920x1080 mode. I haven't played too much but so far, so good! This is great! Now I want Witcher 1 on Linux... Speaking of which, where does it look for Witcher 1 saves? Can I copy over my Windows save somewhere to use it?
Post edited February 13, 2015 by jdarnold
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jdarnold: I agree with Daliz - I didn't do any optimization for my nVidia GTX 560Ti and it runs pretty smoothly in 1920x1080 mode. I haven't played too much but so far, so good! This is great! Now I want Witcher 1 on Linux... Speaking of which, where does it look for Witcher 1 saves? Can I copy over my Windows save somewhere to use it?
See here: http://forums.cdprojektred.com/threads/29958-Linux-issues-and-user-solutions (entry LE7).

Reported here: https://github.com/virtual-programming/witcher2-linux/issues/10
Post edited February 13, 2015 by shmerl
Great! Thanks, GOG, for caring for Linux users.
Seems to play ok for me so far.
Unless I'm mistaken wasn't their suppose to be a .deb? I got the tar ball and spent some time install all the 'i386' packages it requited.
Anyhow..loaded..plays.