I truly truly appreciate that CD Projekt Red delivered a hardcore game for hardcore gamers amidst an ocean of retarded & easy games who want to appeal to casual gamers and kids first and foremost.
Personally this game's combat system and player involvement that it requires is the best that I've seen for years. Almost all of the latest games are too casual gamer-oriented to be of any interest to a hardcore gamer, meaning that they have button-mashing combat systems which require almost no tactical plan or any kind of strategy.
Please PLEASE, play on easy or try to play more tactically instead of asking combat to become the same like in all other console action games, mashing buttons to win.
Do you really want to have a Witcher 3 with button mashing combat so that noone will whine about difficulty anymore?
Having said that I don't really claim that the combat is 100% perfect but my problems with it is nitpicking and I wouldn't even bother mentioning it. I'm pretty sure that Cd Projekt will fix responsiveness in future patches and polish the combat system.
I'm just worried by all this whining because I don't want Cd Projekt to just say "what the hell, let's just make a button-masher to stop hearing about our problematic combat system" and use it in a future witcher game.
Losing BioWare to the console crowd demographics hurt the RPG genre enough. We don't need to lose Cd Projekt too.
While I agree with some of your points, you assume wrongly that Witcher 2 isn't already a console game. Just look at the UI. Use the UI. Look at the limitations of the controls and camera angles. It's ALREADY 100% consoled!
It is because of that the combat is console action hack and slash because that's all combat in Witcher 2 is, either hack and slash button mashing and/or you're not ever actually fighting but doing everything else other than fighting in combat. Lay traps, throw bombs, throw daggers. Those + the console UI are ALL hallmark of console; it's written all over the place.
It's an extremely limited "RPG". The hallmark of an RPG is the ability for different peopel to roleplay different types of classes and fighting styles that suit their prefence. There are those who like to play RPG as guys who can tank but do low damage, ranged, magic etc. Witcher 2 removes pretty much all of that and combat is just,.. well... you're a magical guy who throws "runes", runs around a lot, throws daggers, runs around a lot and click spam while lolling on the floor a lot, drops traps a lot and bombs people a lot. To me that's just very unfocussed. What's the point of options when your only once, as many have so astutely put it, is to run, throw bombs and drop traps. Console. In Melee? Clickfest, roll on the floor, click fest. Console.
There's very little to any tactical decision making in combat. It's trial and error. You go in to die so you can reload and apply the right pots. CONSOLE. It's a very good looking console arcade game with a really good storyline.
Everythign about the game is console. I originally thought this was a port of an Xbox game (never played W1 or read about W2)!
It's not the difficulty that gets to me, because I actually don't think it's that difficult. It's the twitch based console nature of the game and it's purely console UI. Let me give you an example of how this UI was clearly designed for a console and not for a PC:
Mouselook is on by default. Because of that, i cannot use my mouse pointer to interact with the world. It's like driving a car but instead of turning your head to see who is driving beside you or behind you, you have to turn the car around to check what would have otherwise been easily and more effectively done by turning your head (rightclick/pan mouse camera). And because of this, i cannot successfully strafe or otherwise run diagonally. You are literally driving your car and turning it to face anything you want to see. It's clunky and best used with a console game pad.
Again with the driving analogy, Rather than trackign the target with your eyes and head, you are turning your car to face every enemy you want to engage. Add on the funky auto target system where it "intelligently" decides that maybe you wanted to target the guy next to your target instead of your target and it's just failure all around.
then when you decide you need to lol around on the ground, everytime you get back up, you have to do the whole turning and switching targets again. i've found it's just easier to just LOL on the ground, spamm qucik strike randomly, LOL around some more, spam more quick strike even more randomly. In most cases, i have been able to survive.
that's not to mention that lolling on the floor, you're just as likely to get killed, especially with multiple mobs. I'm not sure about anyone else but I've gotten killed plenty of times while in roll transit!
Parry/Block sucks bolls. The game doesn't register it a great deal of the time you activate it even with enough resource up. The reason why I LOL on the ground so much is simply because defence is so fubar. It's also less of a headache to deal with than to try to activate parry block.
That's assuming our Hero decides to pull out his weapon at all! Oh Look, enemies slowly stalking forward. I'l just pull out my sword and wtfpwn them! *1111111111...wtf* *222222...WTF* - died to a few chops with my swords clearly still in the scabbard.
Which is very similar trying to parry... *E.....* - you got hit! *E...* - you got hit!-
Screw that, I LOL on the floor!
So yes, the combat is one unmitigated disaster. Some people will like it and that is fine, but let's not pretend that it isn't already a purely console experience. Everything backs up that claim right down to the disaster of the inventory system. In this day and age where the inventory system has already been a proven element, we get Witcher 2 Inventory where we're treated to a full screen experience where you can actually only view a miniscule window or categorised but unmanaged chaos even at 1080p. The only way this is remotely acceptable is in a console. We're not on a console are we? And yet, here we have this.
Is also an area of consolitis. It's designed so you don't need the mouse to click items. You just turn your character. unfortunately this is not functioning well at all. You have to literally stand within 1 foot of the loot, face down, click loot.... AND THEN THE MOUSE POINTER COMES UP at the top left/right corner and you have to drag it sluggishly to the "Loot All" button! Seriously wtf. They put the mouse pointer here in a completely unnecessary location and remove it from everything else in the game world?
And it can be rather difficult to even be within range of loot with the way ou rhero lags before he does anything and lags before he stops. It's like I'm playing an online game at 10,000 ping. Even at the lowest settings possible it's like this. My Cyborg RAT 9 mouse pointer also lags like it's moving through molasses in the game.
If I can play Batman at 100 fps at maximum settings, I should be able to play this at a decent frame rate at lowest settings. the reality is, even when I put it to HIGH (very pretty), it still has those problems.
The best parts of the game are the story (superb), the graphics (superb). The mechanics fail. The UI fails and the combat fails.
i do not think i am being overly harsh as I have given my thoughts on why i feel that way. The difficulty is not bad at all even at the start (normal difficulty), but let's not mince words here. It is a console hack and slash spam fest. you CAN implement other techniques but for those who are melee centric players like myself who, when I fight, I like to get in there and fight.... yeah it's not going to work.
Sorry, I'm not taking that out on you even if it seems like it. I'm ranting against what I see as a perfectly damn good game being put out for the PC with clear indications their intention was to be put on the XboX console.