The hard difficulty is what makes it a great game!
This is THE game many of us have been waiting for because it's instant boot to the face isn't new, it's actually old ... like NES old. Having to slow down, time my strikes, get things perfect, and still end up getting killed reminds me of playing an early Castlevania. At the same time it's not just the how hard the game is, plenty of games out there are just as tough an unforgiving, however most of them have this way of really grinding in that you failed.
Resident Evil games can be pretty hard, but when you die it's always really with lots of screaming and "da zobies iz eatins you!" sound effects; not to mention how there is never a save spot anyway near a really hard part of the game so you constantly gotta backtrack. it's like it's not good enough that you screwed up and have to do it over again, when you die in those games it's like the game is calling you a stupid shit hit, and a little pussy for dieing. In the Witcher (well THIS Witcher) when you die the game there is none of that guilt trip bull shit, Gearalt just flops over and bam it's back to the continue screen.
the best way I can metaphor it is that it's like the game offers you a hand to help you get back on your feet, then says "try it again ..."
the thing is that people don't need to be able to puss out and crawl off to ME, DA, or TES (where the rubber bands live). People need to start sitting down with tough games and figuring them out, not crying about it before crawling off to suck on mamma's tit. Everything in a video game is a puzzle (no matter what type of game it is): in a fighting game the puzzle is to figure out the patterns and vulnerability of your opponents moves, in farmvile the puzzle is how to get out if the game the quickest (ok, it's actually how to get the most cash in the shortest amount of time), in adventure games it's how to find a hidden item and use logic to bypass an obstacle.
in the Witcher (2) the puzzle is how to overcome multiple enemies in short order. everyone is complaining that Gearalt is now suddenly a big pansy because he can't play superman and wade in, however to my eyes Gearalt has always been more of a Batman than a Superman. His greatness comes not from sheer physical prowess, but from outsmarting his opponents and chewing through their ranks by striking at the most vulnerable until there is nothing left to strike at.