yoner: To explain without spoiling: there's this one part in the game where you're fighting without the use of magic, rolling or items and its made me see how awful combat is relating to the core "attacking and blocking" aspect-- this mostly relates to dealing with multiple enemies as the issues explained below aren't that problematic when facing only one enemy.
Anyways, it's WAY too difficult to fight against multiple enemies without rolling or using Quen or whatever. In these cases, you cant attack them by rolling around and hitting them from behind, so your only option is to attack enemies head on. Unfortunately, this leads them to surround you, taking turns alternately swinging at your head. So your only method of defense is to block but for some reason you don't have an infinite number of blocks. So you have to desperately hit someone before you run out of blocks and then, if your first lucky enough that the enemy your screen selected was indeed the enemy you intended to attack and if the enemy your swinging at is not far away so that your sword fails to reach them and if the enemy is not going to block your attack, you'll maybe get a single hit before you have to go back into defense before someone else's sword comes down upon you. Oh and then there's the problem again about not having an infinite number of blocks so eventually you can't block anymore and you die.
Ranting or anyone agree with me?
If youre referring to the section I think youre referring to...
*Spoilers*
Where Geralt surrenders his body in chapter 2 to a ghost that fights a preliminary battle leading up to the Draug, then Im sorry but youre crazy.
That sequence couldnt be easier. It's the *end*, against the boss thats challenging. Seriously, thin out the easier to kill guys without shields, they'll go down to fairly reckless attacks. Then, for the guys with shields , just block their attacks as they come in and throw themselves off balance, then move forward, take a couple whacks, block, repeat. Remember, you dotn need to actually *dodge* to stay mobile, and run past someone when theyre off balance to hit them in the flank. Dodging just makes it *look* cooler.
Of all the things to complain about in that encounter sequence, thats really the silliest. I'd be much more annoyed by the fact that the only save point is before you fight those guys, so when the much more challenging end boss kills you, you have to go through the whole thing again.
Its not harder than dodging, its just different. Through all the times the draug sent me back to wail on those guys again, running out of vigor was never an issue. It should also be mentioned you can also draw the guys at the end off one at a time pretty easily, so youre only fighting them all at once if you make yourself.
{edit} Ill just mention, this is a Swordsman/magic build on Hard, but I dont know if Gerlat's abilities even apply to that character)