Having played through a good chunk of the game and got used to the combat now I have reached a couple of opinions about it:
1. That in an open field Geralt is an exceptional swordsman with room to move and dodge he is very hard to beat - every time you have room to move you will win a fight.
So how to CDPR counter this?
2. By severely restricting Geralt's movement. This is done by either:
- Surrounding him with enemies, (mist battle is a good example, but it shows up in other areas, nekker nests, endrega's, arachas ambush, harpies)
- Designing the level so Geralt can't take advantage of his movement, this includes narrow corridors, random props in the middle of the battle area, broken up map design so his dodges only work along predetermined paths, else you get stuck or maneuvered into a corner.
I think possibly the second point is more important as more often than not Geralt's acrobatic ability is restricted and controlled for fights to artificially raise the dificulty - you want to get away from a monster but roll into a wall/prop and get pummled then have to do it again in a different direction only to have to fight with the camera.
It's not that entirely that the combat system is bad I think that the gameplay designers did not sit down with the level designers enough, or worse they did and did this on purpose.
they can fix this by changing a bit of the combat system but too many times i find myself pinned with no way out but to die. hell some of the monsters attack so fast you cant do a thing.