kinda sad. makes me think that cdp focused on the nonhuman path, and treated the human path as an afterthought.
so much for no 'right' choice, and everything being shades of great... clearly cdp intended a very biased path for this game, favouring one path over the other - treating one path is correct and 'good' while the other was not, unlike the first game.... just another reason this game - although its very good - is definately inferior to the brilliant first game.
To be fair, it is almost impossible to write a branching story (one that ends up in a vaguely similar place, anyway, like this one) without figuring out one path first and making the others contrast/compliment it in some way. You'll just end up with a contradictory mess otherwise. They had to choose one, 50/50 it was going to be the Scoia'tael. They certainly did the same thing with the first game, though they got a bit cheap with the first - if you sided with the humans the elves began acting extra dickish, and visa versa if you sided with the elves, to make you feel better about your decision. That didn't happen here, characterization was consistent no matter which path you choose, which earns them props in my book. I think both sides had pros and cons, and it was still a gray decision, though yes, the non-human side came out looking better overall, (especially when Zoltan wants to go join the defenders at Vergen, oh i felt so guilty for dragging him to Henselt's camp at that point) I don't think that's a big flaw. I suspect the writers wanted to nudge you in that direction, because to be frank, they nudged you in that direction in the books too.
I knew from the beginning I'd likely side with the Scoia'tael, I never have finished an Order run of the first game, it grates against the core of my being. I did think though that the human side in 2 had some nice touches and things you never do learn on the other path, like Letho's 2 companions. It also makes the political situation more clear. I had to take a bit of a break during my Iorveth run to brush up on the politics of the world to keep things straight which probably wouldn't have been necessary if i had started with Roche's side of things. Also, the Sabrina thing. And, if you make *just* the right choices, you can bring Roche AND Iorveth with you to Loc Muinne, but only if you go to Henselt's camp. So there are some advantages to going with Roche.
Overall though, I enjoyed Iorveth's path best, mostly because I can't stand to see either Vergen fall, (that it was a non-human city is irrelevant, I don't think Henselt was in the right for invading any city in Aedirn) or Saskia uncured. Vergen itself is an awesome location, though I was surprised just how much of it you got to see on Roche's path anyway, so it actually wasn't a huge deciding factor. (running Iorveth's path first certainly made that bit with the siege a bit easier to navigate! heh)
Also, Iorveth is all kinds of sexy. :p