It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
even with the sensitivity to max ... impossible to do the QTE! Mod please
avatar
Hopelp: even with the sensitivity to max ... impossible to do the QTE! Mod please
Even if you don't game with a controller, put one in for that part...trust me, button mashing is a curse, but usually easier to deal with with a controller
A request to modders: Please include a .txt file with the name of your mod and basic installation instructions, or at least name the archive something distinctive. This is a convention in most modding communities I've experienced (Infinity Engine, Source Engine, etc). It's not just helpful for someone unfamiliar to how modding works for a particular game, it's helpful for people with lots of mods to identify the files they've downloaded.

One of the mods I downloaded recently is simply the "CookedPC" folder with an xml file inside. I'm sure the mod works perfectly well, but I can't figure out which one it is, and there's a conflict with its contents and another mod, so I'm not sure which one is affecting what and which changes I'd prefer.

If the mod folder was called "Geralt Uglification Mod" or if it contained a text file with the name of the Geralt Uglification Mod, I'd know what folder I was looking at.
avatar
Sayne: One of the mods I downloaded recently is simply the "CookedPC" folder with an xml file inside. I'm sure the mod works perfectly well, but I can't figure out which one it is, and there's a conflict with its contents and another mod, so I'm not sure which one is affecting what and which changes I'd prefer.

If the mod folder was called "Geralt Uglification Mod" or if it contained a text file with the name of the Geralt Uglification Mod, I'd know what folder I was looking at.
I think it'd be even easier for everybody if people packaged their mods as dzip files and gave those distinctive names.
Has anyone yet mentioned how nice it would be to have a "bank" for storage like we had in Witcher 1?

I know we have the unlimited carry weight mod, which is nice and all, but I'd kind of like to have some sort of realistic limit on what Geralt can carry but still a place to store stuff like we had with the Innkeepers in Witcher 1.

Having to lug around a ton of crafting items can be a pain in the butt when I don't know for sure which materials will be used for what in the future.
Heyo everyone,

Not sure if anyone posted this, but for any modder looking to use blender for w2ent files check this out:

http://forum.xentax.com/viewtopic.php?f=16&t=6660

The plugin allows import/exporting of w2ent files, and works really well. I don't think rigging or bones work yet, but its a work in progress. Heck, at least they've decoded some of the w2ent file :D. I take no credit for this fine, as I was referred to it from another forum. Hope this help modders :D.
avatar
Hopelp: even with the sensitivity to max ... impossible to do the QTE! Mod please
avatar
BournesLegacy: Even if you don't game with a controller, put one in for that part...trust me, button mashing is a curse, but usually easier to deal with with a controller
Yes ... I tested with the controller 360 and the keyboard
Always impossible.
If I will making a mod I will but I do not know
avatar
BournesLegacy: Even if you don't game with a controller, put one in for that part...trust me, button mashing is a curse, but usually easier to deal with with a controller
avatar
Hopelp: Yes ... I tested with the controller 360 and the keyboard
Always impossible.
If I will making a mod I will but I do not know
I don't know if it can be modded, but you could always look at trying to use something like AutoHotkey to mash the button quickly for you, if just mechanical click speed is in fact the issue.
What is AutoHotkey?
avatar
fireundubh: Apparently, Game Mod Score is openly stealing mods from Nexus and redistributing them under different authors. Please do not support that site. /sigh
avatar
cbarbagallo: Do you have proof?
I'm the creator of Mutagen Tweaks for example. I'm not the uploader on there. Not even crediting my name, something simple I ask if people using my mods would like to share them. Don't care though, since I'm maintaining updated versions on Nexus.
A bugfix for the Kaedweni robust sword crafting diagram: http://www.witchernexus.com/downloads/file.php?id=71. Hopefully a future CDP patch will make this obsolete soon.
Hmm..can somebody make a mod where i can increase the exp gained or character level and as well as orens/coins/money?
avatar
kenshihimura: Hmm..can somebody make a mod where i can increase the exp gained or character level and as well as orens/coins/money?
[/facepalm]..................

LOL! Try easy mode.
avatar
kenshihimura: Hmm..can somebody make a mod where i can increase the exp gained or character level and as well as orens/coins/money?
avatar
cbarbagallo: [/facepalm]..................

LOL! Try easy mode.
Nah,i wanna play in normal mode.Juz that sometimes i wanted to test that particular skills but i dont have the enough skill points =( or when i juz need some orens for item craft but i couldnt find them =(
Post edited June 01, 2011 by kenshihimura
I just posted up a guide at The Witcher Nexus on using Cheat Engine to modify your saves in order to add Orens, Item quantity, XP, and Ability points.

You can find the mod at http://www.witchernexus.com/downloads/file.php?id=77

It's not exactly what you're looking for Kenshihimura, but it's the best I know how to do, not being a modder myself.