The more threads I see of you, the more I grow to despise that avatar face.
First thing the interviewer says when entering the building, "... Bruce Dell, a vegetarian who sponsors and orphanage in India." Tell me those words weren't written down for him.
Then he brings the interviewer in and shows him a game, asking him "how many polygons" he sees. Ignoring the fact that he himself probably doesn't exactly know, how the hell is an interviewer going to be able to know how many polygons are on the ground?
Then he says that every pixel becomes an "atom" and claims he's "not being wasteful". Again, we'll ignore the fact he barely talks about how this works and simply look at the principal that somehow converting pixels to voxels isn't wasteful...
Heheh... He says they can do animation, they've done animation, and they have capacity to do so. So why not show it, exactly? You would silence a lot of people if you showed one tree or hunk of grass blowing in the wind. Show us with the current demo which you say is so incredible to silence out fears, not something from seven years ago. You had the capacity then, yes, but have you hit a tech ceiling? And don't even say "Did you listen? It's like cookies from an oven!". No it's not. They want people to invest in this stuff.
"We've used up our quote of awesome things this month so we're not going to talk about memory compaction". Given that he took a moment to answer that question too has me thinking that the "memory compaction" is still confided to a super computer. No actual PCs can run this.
"... I had to reinvent everything". Cease. It is my best knowledge as well as the knowledge of many other intellectual fellows that this man is excreting the mass which exits a bull's dank hole through his lying lips.
Regardless of the fact that they have money (two million isn't a whole lot) it doesn't mean they're not seeking funding. I mean I can see the passion behind all this, but they are still a company. Notch works for a company too, and he understands the workings of one. Whether they want the funding for their own gain, to speed up the project, to invest towards a particular part of the project, or whatever they still need money. You wouldn't be giving this stuff away for completely free use.
"Yes it's a voxel, but it's voxels in unlimited quantities". .... So what? And no, it's not unlimited, stop saying that. It may be a slogan but you're saying it like it's fact. You're not giving us a clear indication as to why these are "not" voxels.
He goes on to "disprove" Notch by saying that his tech is nothing like the examples he cited. Yes, you are not Voxelstien because you haven't implemented any gameplay yet. I could make something vastly different than the island demonstration using your tech, but does that mean it's nothing like the Euclideon demonstration? No, because the tech is the same.
He hilariously points out how that other engine is all about the dynamic stuff, but wait, didn't he claim his engine could do things dynamically as well? At the very least it should have animations, correct? You're continuing to prove how inferior your engine is in terms of creating something relating to games instead of just pretty scenery that runs on a super computer.
And the final video all the interviewer does is comment how much blockier it is, but he's not getting to the crux of the issue. This is about whether their technology is original, and it's not.
The word of Notch against Carmack thing is absolutely full of holes. Notch is not saying everyone is doing this sort of thing, he's saying Euclideon is not the first. Carmack is saying that on this generation of consumer available hardware that it is not possible to run games. As I said before, Euclideon has done nothing to show that the technology can be used to create a game, only pretty and repetitive environments.
He shows a real time demonstration... By not giving an actual FPS counter, not showing how much power is being allocated to where, and showing once again that they have such little diversity in these images. They've about two statues, three trees, ten rocks, and everything else is basically the same. Funny how they skip that part Notch talked about.
I may as well end it here because this is a really long video to be doing play by play, but the basic ideas are thus:
-Of course the technology is real. We wouldn't be seeing it if it weren't. The problem is that they are hiding a lot of the technical issues in their words, images, and things that they claim but don't show.
-This technology has shown no capability of running any sort of dynamic environment, and thus gaming is a stretch beyond a far cry what they can achieve currently.
-Polygons don't matter. It's shaders that make things look so good today. More focus is going in to shaders because of the fact that you can have a square have a million polygons but it won't make it look better.
-Yes, it looks great, but the fact of the matter is that they shouldn't be showing things that are not available towards what you're actually going for. They should be looking for investors, but games are a long shot. Go to the film industry first, because they are looking for ways to create CGI that looks great and requires only one bout of animation. Games require a whole lot more of everything.
-Artists are not going to take the time to make every single grain of dirt in a video game. They just won't. The original criticism but towards skyboxes and backdrops is hilariously stupid, because having that "flat piece of cardboard" is something that 3D artists don't have to work on. Bruce Dell, you should understand how long it takes to make a piece of software. You are not making anything easier with this process regardless of scanning in. Game development takes, frankly, a fucking long time all ready.