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An obvious troll review purely designed for a fast traffic grab.

As such, this review is hugely successful based on the buzz it's generating :)
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kindiboy: I always pick my target with the camera, and can lock on. I think this game is different so people are having trouble with it. I honestly think it plays perfectly. i wish i can take video of my gameplay and upload it to youtube you'll see what i mean. i thought this is the way the game is meant to be played.
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MihaiHornet: One of the reasons it is so different is because it is optimized for gamepad.

I have no problems playing the game but there are some aspects of the combat that I don't like so much.

But since you play with gamepad it's not a problem for you. But, anyway, the fact that Geralt can't walk backwards or sidestep doesn't seem a little strange to you? In The Witcher you could do that. Have you played The Witcher?

Don't get me wrong, I enjoy the game just as much as you do. :)
yea I agree with you I can't imagine playing this game with a keyboard, no way, it would feel as awkward as playing an RTS with a gamepad.
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Cyjack: No, thats exactly my point. In TW1, you had no problem getting into the middle of a mob, and cutting them to pieces, one by one. Enemies were content to let you do it. Dodging was a novelty for most of the game, and enemies didnt aggressively flank you. Or if they did, they rarely made much of it.

Letting yourself get surrounded in this game has lethal consequences, and it damn well should.
I said easily evading when surrounded. Staying in the middle and getting mauled was just as deadly. But you could evade a lot easier.
I play this like I played Balde of Darkness that Demon Souls's (never played) gameplay was based on. Just use mouse to aim camera at who you want to hit, and then hit them. I never use the lockon feature since I kept changing targets. Going sword master and getting ability to hit multiple targets is for me some thing to get ASAP. I guess if I was a mage build I'd use the lockon more. I can't imagine playing this with a controller.

http://www.youtube.com/watch?v=AYVF-cGZ0n0
Post edited May 24, 2011 by Stormy2021x
The guy gave Call of Duty Modern Warfare 2 a 9.5/10 who cares what he thinks.
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kache: Jade Empire.
Hmm I may give you that one although I thought the combat in Jade Empire wasn't all that good. I find Witcher 2's combat to be better because it allows for more tactics. In Jade, a tough enemy remained a tough enemy and there was little you could do. In TW2, I can take down a whole crowd of enemies by employing bombs and traps for example. For me, this type of freedom, where being clever offsets difficulty, is important in RPGs. Morrowind had that as well, Witcher 1 much less. It's the same with KOTOR: you have swords there as well, but because of the nature of the combat, I don't find it as interesting as TW2. TW2 is just more intense and every fight feels like your life depends on it. If you're not careful, you'll die quickly and that's what makes it so exciting.
this man don't know about PC gaming. always praise console and COD
My opinion is strongly different from his (probably he's mainly a console player), but calling him a moron because he doesn't like something we like is childish, to say the least.
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Cyjack: No, thats exactly my point. In TW1, you had no problem getting into the middle of a mob, and cutting them to pieces, one by one. Enemies were content to let you do it. Dodging was a novelty for most of the game, and enemies didnt aggressively flank you. Or if they did, they rarely made much of it.

Letting yourself get surrounded in this game has lethal consequences, and it damn well should.
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MihaiHornet: I said easily evading when surrounded. Staying in the middle and getting mauled was just as deadly. But you could evade a lot easier.
Yes, because enemies weren't that dangerous when flanking you. They didn't press the issue. You could evade, but you didn't *need* to. I had no problem just taking down the enemies one my one, moving on to the next, click your attack, wait for the animation, get your combos, rinse and repeat. Tedious. Very tedious. Nothing to adjust to or compensate for. Outside of a boss encounter, dodging was a novelty...you just didn't need to do it. Normal movement was sufficient.

Heres why Im not bothered by this auto targeting thing that seems to put some people off. Because I dont *expect* to stand there, and attack a single enemy until he's dead, move on to the next, and repeat. Combat in TW2 is primarily about damage avoidance, and striking *opportunistically*, not striking methodically like in the first game. I never lock on to a single foe.

If you expect to face the enemy swarms in TW2, and have your way one at time with the mob, while the others wait their turn, you will struggle. The sooner you figure out that *avoiding damage* and keeping the enemy in front of you is the first priority, and striking at what the enemy gives you, even if it means splitting your combat between multiple opponents until you thin out the herd, the better you will do. This seems to me a far more realistic approximation of blade combat against multiple foes.
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diegopmc: My opinion is strongly different from his (probably he's mainly a console player), but calling him a moron because he doesn't like something we like is childish, to say the least.
What about calling him a moron for reviewing a game he clearly never intended to enjoy? Or how about calling him a moron for reviewing a game that is not within his line of interest anyway? I would never review a football game because they don't interest me. Neither would I review some virtual pony pet software for girls. Yet he did. From the start, it's obvious that he was looking for the smallest of things to complain about - and that DOES make you a moron if you then publish that review on a site that influences the global score for that game.
I've been a critic of Mr. Sterling in the past, but this is finally a review that I can say with certainty that I strongly disagree with. I've played TW2, but haven't finished it, and even with its flaws and things that annoy me I find Sterling's review largely off the mark. I don't think he even tried to like it, the review had pretty much written itself from the start.
I scratched off Sterling when i saw his video rant about Crysis 2 being leaked on PC. He has this series - "The Jimquisition" that is nothing but a stream of strawman arguments, presented in the most obnoxious way.

He doesn't try to be informative or helpful to his viewers in any way, he just vies for attention. The whole point of this review is to generate traffic to the site.

Really, just don't visit Destructoid. If you want a good site for gaming coverage - Rock Paper Shotgun is such.
Post edited May 24, 2011 by Thoric
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Thoric: Really, just don't visit Destructoid. If you want a good site for gaming coverage - Rock Paper Shotgun is such.
Those are fine lads.
Thinking hard. Me not like thinking. Boss fights, me guess and guess. Me die cause me guess. Me not know how to think. Me needs more cookies. Cookie rewards more please. Me play RPG, but me not like explore. Investigating is impossible for me. Quests too hard. Me rage. Me give score 6.

He's a troll. Get over it. His reviews are worthless. You're just giving him what he wants, attention and more hits on this website.

The problem is that most of these "reviews" are not reviews. PC Gamer, Destructoid, IGN, Gamespot don't do reviews. They do opinionated blog postings without any objectivity or methodology. They don't score the games fairly. Not all the games are judged the same way. Because their reviews are in blog formats, there is not set methodology. So you have a reviewer giving a game like DA2 a 95. Then a different reviewer with a crappy attitude give Witcher 2 an 80. This kind of approach is worthless and shouldn't be considered a review. As I said, they are just blogging.

If you want a proper review of Witcher 2, check out Game Trailer's.]If you want a proper review of Witcher 2, check out Game Trailer's.
- http://www.gametrailers.com/video/necrophage-combat-the-witcher/714080
- GT breaks down all their games into sections in which they game is analyzed intelligently.
- Their games are scored methodically and with some objectivity. All games are judged by their merits
Post edited May 24, 2011 by hulahula32
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kache: Jade Empire.
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Red_Avatar: Hmm I may give you that one although I thought the combat in Jade Empire wasn't all that good. I find Witcher 2's combat to be better because it allows for more tactics. In Jade, a tough enemy remained a tough enemy and there was little you could do. In TW2, I can take down a whole crowd of enemies by employing bombs and traps for example. For me, this type of freedom, where being clever offsets difficulty, is important in RPGs. Morrowind had that as well, Witcher 1 much less. It's the same with KOTOR: you have swords there as well, but because of the nature of the combat, I don't find it as interesting as TW2. TW2 is just more intense and every fight feels like your life depends on it. If you're not careful, you'll die quickly and that's what makes it so exciting.
Well, ok, if you take into account bombs, traps and so on I'm with you on saying that tw2 is better, but if we watch only at the sword fighting JE was far better, also because it let the player move around at amazing speeds and with an incredible flexibility.
Yeah, probably it was more a reflexes fight, instead of a tactics one, but it was incredibly fun! :D