Posted May 20, 2011
high rated
Love this game and all, and while I'd consider most aspects of it to be flawless, there are many rather glaring problems with the inventory system and various UIs, which I will attempt to list exhaustively here. Some of these seem to be bugs, others are minor annoyances, and some are suggestions for improvements, but without further ado, here they are:
1. The Inventory screen does not list the remaining quantity of equipped subweapons (i.e. throwing knives, bombs). They must be unequipped to view the quantity.
2. The auto-scrolling text box that displays an item's statistics or crafting requirements on the Inventory and Shop screens is very tedious. We shouldn't have to sit and wait for the box to scroll up every time we mouse over a new item.
3. The damage stats on weapons and weapon diagrams seems to change randomly every time the inventory or shop screen is entered, for no reason. For example, a sword may sometimes claim to do "29-32" damage and, upon leaving the screen and returning, may say "30-33" instead.
4. When selecting a formula in the Alchemy menu, the ingredients are initially chosen automatically. This has the potential to waste rare, important ingredients. For example, when selecting a formula that requires aether, the game will automatically select the rarer, more valuable Elemental Stone as an ingredient instead of the more common Scleroderm mushroom.
5. Even if the ingredients are changed (re: #4), once the potion is created, the ingredients once more reset to their automatically selected defaults. This requires the user to constantly manually select the more common ingredients for every potion he creates, even when making the same potion multiple times.
6. In the Alchemy menu, the ingredients that are currently chosen don't show their remaining quantity. To view the quantity, they must be removed from being a selected ingredient so they show up in the available ingredients list again.
7. In the Alchemy menu, the quantity of potions already possessed is not shown. For example, if I am crafting Swallow potions, it would be helpful to list how many Swallow potions I already have without having to exit Alchemy and view the normal Inventory screen.
8. There is no filter category in the Inventory or Shop screens for Junk items. In order to sell junk items, one has to select the 'All Items' category and scroll through the entire huge list of items to find them.
9. The scrollable lists of items in the Inventory and Shop screens is rather small, which requires the user to scroll frequently to find certain items he is looking for. Furthermore, the item currently beneath the mouse cursor "grows" in height. This makes it a tiny bit more difficult to select the correct item, as the list gets "juggled" around slightly when this happens.
10. It would be nice to see what formulae or diagrams a material is used by when we look at the statistics for a certain material (assuming Geralt already has that information in his journal). For example, if I own or have seen the Fire Rune recipe, which requires Endrega Embryos, then when I select Endrega Embryos it would be helpful to see something like "Used by: Diagram: Fire Rune", or something to that effect.
That's about all I've come up with for now. Would be great if some of these were improved in a patch.. thanks again for the excellent game!
1. The Inventory screen does not list the remaining quantity of equipped subweapons (i.e. throwing knives, bombs). They must be unequipped to view the quantity.
2. The auto-scrolling text box that displays an item's statistics or crafting requirements on the Inventory and Shop screens is very tedious. We shouldn't have to sit and wait for the box to scroll up every time we mouse over a new item.
3. The damage stats on weapons and weapon diagrams seems to change randomly every time the inventory or shop screen is entered, for no reason. For example, a sword may sometimes claim to do "29-32" damage and, upon leaving the screen and returning, may say "30-33" instead.
4. When selecting a formula in the Alchemy menu, the ingredients are initially chosen automatically. This has the potential to waste rare, important ingredients. For example, when selecting a formula that requires aether, the game will automatically select the rarer, more valuable Elemental Stone as an ingredient instead of the more common Scleroderm mushroom.
5. Even if the ingredients are changed (re: #4), once the potion is created, the ingredients once more reset to their automatically selected defaults. This requires the user to constantly manually select the more common ingredients for every potion he creates, even when making the same potion multiple times.
6. In the Alchemy menu, the ingredients that are currently chosen don't show their remaining quantity. To view the quantity, they must be removed from being a selected ingredient so they show up in the available ingredients list again.
7. In the Alchemy menu, the quantity of potions already possessed is not shown. For example, if I am crafting Swallow potions, it would be helpful to list how many Swallow potions I already have without having to exit Alchemy and view the normal Inventory screen.
8. There is no filter category in the Inventory or Shop screens for Junk items. In order to sell junk items, one has to select the 'All Items' category and scroll through the entire huge list of items to find them.
9. The scrollable lists of items in the Inventory and Shop screens is rather small, which requires the user to scroll frequently to find certain items he is looking for. Furthermore, the item currently beneath the mouse cursor "grows" in height. This makes it a tiny bit more difficult to select the correct item, as the list gets "juggled" around slightly when this happens.
10. It would be nice to see what formulae or diagrams a material is used by when we look at the statistics for a certain material (assuming Geralt already has that information in his journal). For example, if I own or have seen the Fire Rune recipe, which requires Endrega Embryos, then when I select Endrega Embryos it would be helpful to see something like "Used by: Diagram: Fire Rune", or something to that effect.
That's about all I've come up with for now. Would be great if some of these were improved in a patch.. thanks again for the excellent game!