Posted June 24, 2011

Why I think my suggestion for handling combat is interesting for CDPR, is that in both TW1 and TW2, they've shown a love for showing complex, flowing combat maneuvers. In TW1 in the sequence of attack combinations in the three styles, and in TW2 in the cutscenes in the wrestling QTEs. My suggestion would allow them to show such combinations in a way that's not pre-scripted, but flows naturally from the combat situation. Of course it requires a lot of research into sword fighting, and it's by no means trivial to program, but it'll look look, it'd be very innovative, and I think it's right up CDPR's alley, considering what they've shown us so far.
While I agree with you that it is very action-heavy, there are various things one can do about it (lowering difficulty / mod / bombs / potions / quen) to reduce the reliance on one's "button-mashing" or "twitch-based combat" abilities.

Honestly everyone has their own preference on how the game SHOULD be for themselves. The developers can't possible satisfy everyone.
If a game was developed NOT the way I like to play it then it simply means i'm the one to be blamed for buying a game that i did not LIKE in the first place or have any idea what is all about before buying it rather than whining and flaming the developers how the game suxs badly.
Yeah, but that's a whole different topic. Unless by "whining and flaming" you mean to include constructive criticism and suggestions for future versions. There's a huge difference there, and it's useful to be able to tell the difference. If a game was developed NOT the way I like to play it then it simply means i'm the one to be blamed for buying a game that i did not LIKE in the first place or have any idea what is all about before buying it rather than whining and flaming the developers how the game suxs badly.
Your comment sounds like you want to silence all discussion about the game. Don't like QTEs? Want more QTEs? Want a 'junk' tab in the inventory? Wish there were different directions the story could have taken? Think some of the children's remarks are a bit repetitive? Tough luck. You shouldn't have bought the game.
That attitude is unfair in in my opinion destructive. There's a lot of room for constructive criticism and suggestions for improvements. Obviously my idea is way to dramatic to patch into TW2 somehow, but there's no reason why CDPR couldn't decide to go that way in a later version of The Witcher.
Post edited June 24, 2011 by mcv