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Sometimes I try to cast a sign, either by using its KB key or by the cast sign key, and Geralt just stands there, motionless. If I keep pressing the key it may take about 5-10 secs for him to cast it.

In a late game fight, against an already very hard boss, *cough* operator, I need a safe line *coughs* when it happens it is almost certain that death will follow. And when it happens long after the battle started it really pisses me off!

Should it happen at Insane difficulty I might break the game DVD in rage! Gladly I have GoG's PDE so that will not happen.. well, there's always the monitor, furniture, periphericals... PLS CDPR, fix this before I lose it and face a huge monetary loss!!!

I noted the same thing happens also with Strong Attack style vs Rotfiends, sometimes, during Act 2! Is this what some reviews calls "unresponsive controls"?
Post edited May 28, 2011 by RageGT
Yep it happens, especially frustrating when you are relying completely on a spell when the enemy is only 3 meters away.
Yep happens alot with me. My solution is to roll , take a swing and then try casting it again, usually it works instantly then . It's like it gets stuck and doing another action "resets" it.
Umm, Vigor?
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cbarbagallo: Umm, Vigor?
No, nothing to do with Vigor. There's a clear sound when you try to cast a sign without vigor.

This kind of thing happens -especially- at the start of the fight. I had like 4 vigor slots at the end of the game and everytime i went from a cutscene straight into a fight my geralt will not be able to cast a sign until i rolled him around a little........

..ironically it happened a few times when geralt would say "I am getting too old for this", maybe he is getting too old :) .

So i think there is combat mode vs. non-combat mode switch problem. Geralt getting stuck in "non-combat" mode while in combat. A few times i could not even swing my sword in combat. This is why going from a cutscene into combat or moving between fights where you go in and out of combat very fast gave me this issue the most.
Post edited May 28, 2011 by silvertemplar
Strange. Seen so many people complain about casting delay, yet it has never happened to me during my 2,5 play troughs.
Must be some kind of bug.
It is mostly Q, Z, Space Bar and RMB for me. There is no rhyme or reason to it. They just don't respond some times. I actually have some of those bound to other keys, and it seems to be the ability, not the particular key.

I have gotten used to it. I am just extra careful not to get in a position in which a missfire would be big trouble. Of course, some fights have little margin for error. So, it remains a little frustrating...and weird.

(I know Z is medallion, and it has a cooldown. But that is not what we mean. It fails to fire when it should. Just like it is not a lack of Vigor.)

Curious about which actions glitch like this for others.

I am drawing a blank, but what is called when an application allows for multiple keys to be pressed at once? Or, conversely when it requires a delay between clicks or strokes? Think there is some file somewhere in the game that controls this?
To me, it feels as if I had a big fat STOP sign right in front of me all the time:
"STOP! You are not allowed to cast signs unless you stand perfectly still".

I have a hunch it has to do with the animations; you cannot cast a sign/use bomb/strike sword, while another animation is still running. Animations should be allowed to be interrupted in combat, please. It's very immersion breaking when you have no control over "your" body.

The theory of too many inputs at once, or two at once, sounds plausible too. But some actions do require two keys/buttons at once, like when you use the radial menu.

Last year, I was looking forward to Two Worlds II, but when it was finally there, I never played it through, because they "improved" it to death, one of the "improvements" were unrespronsive controls and I think they never fixed it to this day. Busy making an expansion. Incidentally, they also wrote their own brand new engine for this game...
Post edited May 28, 2011 by AudreyWinter
Now I know what you mean. I agree that it is the animations waiting to complete.
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AudreyWinter: To me, it feels as if I had a big fat STOP sign right in front of me all the time:
"STOP! You are not allowed to cast signs unless you stand perfectly still".

I have a hunch it has to do with the animations; you cannot cast a sign/use bomb/strike sword, while another animation is still running. Animations should be allowed to be interrupted in combat, please. It's very immersion breaking when you have no control over "your" body.

The theory of too many inputs at once, or two at once, sounds plausible too. But some actions do require two keys/buttons at once, like when you use the radial menu.

Last year, I was looking forward to Two Worlds II, but when it was finally there, I never played it through, because they "improved" it to death, one of the "improvements" were unrespronsive controls and I think they never fixed it to this day. Busy making an expansion. Incidentally, they also wrote their own brand new engine for this game...
I think the animations point is most likely.

I will say that, like a good RPer, I have justified it all in my head. "Like, how many things can a person actually do at once, really?"

Doesn't mean I wouldn't appreciate more fluid, reliable controls.
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cbarbagallo: Now I know what you mean. I agree that it is the animations waiting to complete.
It's not just that. I've tested. Like others, instinct dictates I roll and try again but for testing's sake, I didn't. I just left Geralt idle there standing and trying to cast the spell. Eventually he will cast it but there is a huge delay, 5-10 seconds, meanwhile I am pressing the key like a maniac! (when the enemy did not reach and kill me before that =)

And keys indeed have nothing to do with it, as mentioned. I have my most used keys totally remapped, including mouse buttons 4 & 5.

The same thing happens to attack orders sometimes but with the signs it's more detectable because attacks can be also due do too-much-clicking-breaking-combo .. or something like that.
Post edited May 28, 2011 by RageGT
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cbarbagallo: Now I know what you mean. I agree that it is the animations waiting to complete.
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RageGT: It's not just that. I've tested. Like others, instinct dictates I roll and try again but for testing's sake, I didn't. I just left Geralt idle there standing and trying to cast the spell. Eventually he will cast it but there is a huge delay, 5-10 seconds, meanwhile I am pressing the key like a maniac! (when the enemy did not reach and kill me before that =)

And keys indeed have nothing to do with it, as mentioned. I have my most used keys totally remapped, including mouse buttons 4 & 5.

The same thing happens to attack orders sometimes but with the signs it's more detectable because attacks can be also due do too-much-clicking-breaking-combo .. or something like that.
I feel you bro. If Geralt is moving, even if the animation of his movement stops, I think he pauses for maybe one second before he can cast anything. Plus depending on what you do after casting, there might be a fluidic / clunky transition. An example of the former is Aard + LMB, while an example of the latter is Aard + WASD. That is why I spam my Q button.

Even some other keys like attacking have inconsistencies too. Due to the treachery of auto-targetting I tend to click individually instead of spamming and I noticed that for some attack you do nothing at all. For example, every once in a while you press RMB and he just sidesteps and do not attack. I think for LMB too where you roll forward and do not attack.
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cbarbagallo: Umm, Vigor?
Nope - have full vigor and am at a stand still and nothing happens.

Get this problem all the time - on the harder difficulties it breaks the combat considering how quickly you can die in this game.
I notice this mostly with Quen which I have bound to "4". I mash 4 and nothing happens but when I press Q (default cast sign) it goes off immediately. Dunno what's causing it but it's pretty annoying in a fast paced combat game.
I get the same thing when pressing Z. Please fix this CDPR.