Posted July 17, 2011
Feel free to take a look at this list and provide any additional information. If you have experienced these bugs yourself please confirm, if you know of fixes please tell us. Thanks!
1) Geralt will randomly sheath his weapon and refuse to take it out. This occurs at random times.
2) Children are very hard to select for conversation. You can only speak to children when running up to them from a certain angle, making the task of clicking them nearly impossible.
3) Red dots on the mini map remain after enemies are killed.
4) Sometimes it becomes impossible to pick up loot, no matter what angle you approach. This occurs at random times and to random loot.
5) Items become highlighted by using the Witcher's medallion, but remain unsearchable. This does not include items out of reach; this has to do with items that are right next to Geralt.
6) When using the Swordmanship group finisher, live actions still take place. For instance, while Geralt is shown killing three enemies, he is simultaneously taking damage from other enemies that are not shown. Thus, when the finisher cinematic is done playing, Geralt dies.
7) During the Kayran boss fight Geralt will not attack the tentacles for no apparent reason. Right and Left mouse clicks do not register an attack. This occurs randomly.
8) The book Temerian Royal Dynasty claims Geralt killed Adda when trying to remove the curse from her. However, this is incorrect if a player loads a Witcher 1 save, where Adda is freed from the curse without dying.
9) Flares will bounce through walls.
10) When fighting in the mist (during the entrance into Chapter 2) stunning and killing the draugir can result in Geralt’s death. The problem is the cut scene finisher takes place outside of the protective bubble. Thus, Geralt takes damage while killing the draugir.
11) Gynvael Aedd is supposed to increase damage done to all necrophages by 1004%. The weapon does not increase damage done to nechrophages.
12) Cut scene kill sequences will sometimes take place indoors when Geralt is outdoors.
13) Melitele’s Heart Quest: When protecting Anezka if the wraiths get to close to her she will stop casting her spell and wraiths will spawn infinitely.
14) After the love scene in the elven ruins Geralt will have all of his gear unequipped.
15) Don’t know if this is a bug, but Newboy’s Medallion only seems to grant Geralt +10 Vitality outside of combat. Maybe that is working as intended though.
16) Used trap seems to register as being “taller” than they appear. Throwing a dagger over a location where a used trap is will stops your dagger from reaching its intended destination.
17) More of a suggestion that an bug: Subterranean Life Quest: The dwarves that accompany you into the mine could stand to be more responsive in getting out of Geralt’s way. Being charged by a Bullvore and having a wall of dwarves block your way is never fun.
18) The Talent Catalysis which on the first rank grants: Effects of all potions taken +15% Negative effects of all potions taken -30% seems to not work properly. Many potions including Rook, Thunderbolt etc, all seem to be incorrectly affected by this talent. Unless the math for this game is done in a way I do not understand. The same is true for rank 2.
19) The quest Lost Lambs cannot be completed because Zyvik disappears from the camp. Also, if you track the quest to find Zyvik, the marker on the map is on the other side of fog.
20) The very first flashback scene in the game seems to have sound problems. The sound is very choppy, but the video will continue to play.
1) Geralt will randomly sheath his weapon and refuse to take it out. This occurs at random times.
2) Children are very hard to select for conversation. You can only speak to children when running up to them from a certain angle, making the task of clicking them nearly impossible.
3) Red dots on the mini map remain after enemies are killed.
4) Sometimes it becomes impossible to pick up loot, no matter what angle you approach. This occurs at random times and to random loot.
5) Items become highlighted by using the Witcher's medallion, but remain unsearchable. This does not include items out of reach; this has to do with items that are right next to Geralt.
6) When using the Swordmanship group finisher, live actions still take place. For instance, while Geralt is shown killing three enemies, he is simultaneously taking damage from other enemies that are not shown. Thus, when the finisher cinematic is done playing, Geralt dies.
7) During the Kayran boss fight Geralt will not attack the tentacles for no apparent reason. Right and Left mouse clicks do not register an attack. This occurs randomly.
8) The book Temerian Royal Dynasty claims Geralt killed Adda when trying to remove the curse from her. However, this is incorrect if a player loads a Witcher 1 save, where Adda is freed from the curse without dying.
9) Flares will bounce through walls.
10) When fighting in the mist (during the entrance into Chapter 2) stunning and killing the draugir can result in Geralt’s death. The problem is the cut scene finisher takes place outside of the protective bubble. Thus, Geralt takes damage while killing the draugir.
11) Gynvael Aedd is supposed to increase damage done to all necrophages by 1004%. The weapon does not increase damage done to nechrophages.
12) Cut scene kill sequences will sometimes take place indoors when Geralt is outdoors.
13) Melitele’s Heart Quest: When protecting Anezka if the wraiths get to close to her she will stop casting her spell and wraiths will spawn infinitely.
14) After the love scene in the elven ruins Geralt will have all of his gear unequipped.
15) Don’t know if this is a bug, but Newboy’s Medallion only seems to grant Geralt +10 Vitality outside of combat. Maybe that is working as intended though.
16) Used trap seems to register as being “taller” than they appear. Throwing a dagger over a location where a used trap is will stops your dagger from reaching its intended destination.
17) More of a suggestion that an bug: Subterranean Life Quest: The dwarves that accompany you into the mine could stand to be more responsive in getting out of Geralt’s way. Being charged by a Bullvore and having a wall of dwarves block your way is never fun.
18) The Talent Catalysis which on the first rank grants: Effects of all potions taken +15% Negative effects of all potions taken -30% seems to not work properly. Many potions including Rook, Thunderbolt etc, all seem to be incorrectly affected by this talent. Unless the math for this game is done in a way I do not understand. The same is true for rank 2.
19) The quest Lost Lambs cannot be completed because Zyvik disappears from the camp. Also, if you track the quest to find Zyvik, the marker on the map is on the other side of fog.
20) The very first flashback scene in the game seems to have sound problems. The sound is very choppy, but the video will continue to play.
Post edited July 17, 2011 by Akhotnik