Akhotnik: 1) Geralt will randomly sheath his weapon and refuse to take it out. This occurs at random times.
I've never had him automatically sheathe his weapon, and then refuse to take it out, but it's a fairly known bug by now that key input sometimes stop working (either partially, or altogether). It's possible that it's related to what you describe, so all we can do is hope they're working on it for 1.3.
Akhotnik: 2) Children are very hard to select for conversation. You can only speak to children when running up to them from a certain angle, making the task of clicking them nearly impossible.
Interacting with children has never been a problem for me, so I don't know exactly what this might be. They're as easy to select and talk to as any other NPC. I know there's a bug with older versions of AMD drivers (correct me if I'm wrong, please), causing various interactions in the environments to be wonky or non-functional in general. If your drivers are up to date, it's obviously not that, though.
Akhotnik: 3) Red dots on the mini map remain after enemies are killed.
Aye, I've noticed this as well. A very minor nuisance that I believe Dragon Age 2 also suffered from (not the same engine, so it doesn't matter). It doesn't happen all the time, however.
Akhotnik: 4) Sometimes it becomes impossible to pick up loot, no matter what angle you approach. This occurs at random times and to random loot.
Akhotnik: 5) Items become highlighted by using the Witcher's medallion, but remain unsearchable. This does not include items out of reach; this has to do with items that are right next to Geralt.
Yes, some containers are either very difficult (or outright impossible) to loot, due to their placement. Even if they are 'within reach' you might have to approach them from a very specific angle in order to loot them - there are several found in the game that I've never been able to reach even then. Again, a minor nuisance, since I've never seen this happen to any important containers; only those containing random miscellanea. If you're talking about loot containers dropped by enemies, however, we might be speaking of a similar issue to what you describe in point 2, because I've never had trouble looting enemy drops. Sometimes they get stuck within the geometry, such as under a rock, however, and thus become a bit trickier to reach.
Akhotnik: 6) When using the Swordmanship group finisher, live actions still take place. For instance, while Geralt is shown killing three enemies, he is simultaneously taking damage from other enemies that are not shown. Thus, when the finisher cinematic is done playing, Geralt dies.
Hmm... As far as I know, you're not supposed to be able to take damage even from the group finisher, so there's clearly something wrong there. Using any finisher (group triggered by adrenaline move, or the standard one when the enemy is stunned or knocked down), does not stop time, but all the enemies are able to do is move around. They are not supposed to be able to attack.
Akhotnik: 7) During the Kayran boss fight Geralt will not attack the tentacles for no apparent reason. Right and Left mouse clicks do not register an attack. This occurs randomly.
Never had this happen to me, specifically. It sounds like it can be related to what you bring up in point 1, however - where the controls simply stop responding. Does this occur even after you've trapped the tentacle? It's possible attacks won't register unless you're actually able to hit it; i.e. it must be trapped first.
Akhotnik: 8) The book Temerian Royal Dynasty claims Geralt killed Adda when trying to remove the curse from her. However, this is incorrect if a player loads a Witcher 1 save, where Adda is freed from the curse without dying.
Yes, the flavour text you see when you manually read the book from the inventory, is faulty. If you check the actual journal entry you get from reading the book, however, it will display the correct state of your imported save, so it's just an error in the writing of the actual book item, and you can rest easy knowing that she's still happily alive and married. ;)
Akhotnik: 9) Flares will bounce through walls.
I have not used flares more than a couple of times, but I seem to recall noticing this bug, as well. If not every time I hit a wall, but at least sometimes.
Akhotnik: 10) When fighting in the mist (during the entrance into Chapter 2) stunning and killing the draugir can result in Geralt’s death. The problem is the cut scene finisher takes place outside of the protective bubble. Thus, Geralt takes damage while killing the draugir.
I can confirm this - it has led to many deaths during playthroughs on higher difficulty levels. I simply stopped using finishers during the escort scene (I even made draugirs completely immune to stun and knockdown). Definitely a bug within the script detailing where to 'teleport' Geralt and the enemy, when executing a finisher.
Akhotnik: 11) Gynvael Aedd is supposed to increase damage done to all necrophages by 1004%. The weapon does not increase damage done to nechrophages.
Yes, there's an error in the file responsible for the sword's stats. I don't know what value they intended to add, but I assume it was 10%. Filling in the numbers only a bit wrong, might cause errors like this. I can easily fix it for you in just a minute or two, and send over a fixed file if you want to use the sword very badly. (I'm going to shamelessly advertise for
my own mod, here; it re-balances and changes every item in the game for a more even challenge rating and more interesting items overall.)
Akhotnik: 12) Cut scene kill sequences will sometimes take place indoors when Geralt is outdoors.
Yep, I can confirm this as well. Many people have brought this up - the mechanics for how the finisher cutscenes are handled, are very buggy overall (adding the other problems you've already brought up here), and people have been asking for both fixes, and the option to disable these cutscenes altogether.
Akhotnik: 13) Melitele’s Heart Quest: When protecting Anezka if the wraiths get to close to her she will stop casting her spell and wraiths will spawn infinitely.
Yes, another confirmed bug. It usually only happens if you're standing close to her when the battle begins, and you draw your sword, causing her to enter her 'scared innocent stance.' What I do is to immediately run down the little slope once I've triggered the event to start, thus staying away from her when the wraiths finally arrive, and then try not to run too close to her while I'm fighting.
Akhotnik: 14) After the love scene in the elven ruins Geralt will have all of his gear unequipped.
Yes, but not always (at least not for me). It usually happens when I'm skipping through the cutscene/dialogue very fast - it's like the game doesn't have time to execute all the scripts or something. Other oddities can be caused by doing this, as well, that I've noticed.
Akhotnik: 15) Don’t know if this is a bug, but Newboy’s Medallion only seems to grant Geralt +10 Vitality outside of combat. Maybe that is working as intended though.
Yes, there are two values for vitality (and vigor) regeneration: One for out of combat, and one while you're
in combat. The former doesn't specify which it is in the tooltip, but the latter does say 'while in combat.' So yes, it's working as intended.
Akhotnik: 16) Used trap seems to register as being “taller” than they appear. Throwing a dagger over a location where a used trap is will stops your dagger from reaching its intended destination.
I've noticed this as well (both used and those yet to be triggered, as well, I think). They act as an impassable obstacle, meaning you can't move across them either, and yes, they seem to be taller than the texture model shows.
Akhotnik: 17) More of a suggestion that an bug: Subterranean Life Quest: The dwarves that accompany you into the mine could stand to be more responsive in getting out of Geralt’s way. Being charged by a Bullvore and having a wall of dwarves block your way is never fun.
Yeah, the escort mechanics can definitely be improved. It's an awesome quest, and I love those dwarves, but they follow you way too closely. They should be programmed to keep more of a distance from Geralt while moving around, and to move out of the way immediately if Geralt bumps into them. I would also like to have the 'attack area range' increase; as it is now, I can take only a few steps away from them before they stop attacking an engaged enemy, and instead start running towards me.
[For crying out loud... 'Your post is too long.' I can't add the rest until someone else writes a reply first.]