Posted December 14, 2021
On that we agree.
gagcom: For a singleplayer game you do not need a game to ask you for a internet connection... More details what data is collected and abused is written in terms of service... They own you(r data). Since you don't own the game.
Which is why I buy the games I like on GoG, and utterly refuse to even consider using Steam for anything. As for the games I am more "meh" towards (like The Riftbreaker initially, as I wanted to try it before I buy it - and I haven't bought it yet), I find a .torrent of them instead, and preferably a GoG version so there's no suspect .dll's or .exe's or firewall exclusions I need to implement.
The OST or DLCs also usually comes in a .torrent. I hold 205 games (265 a year later) to my name here on GoG, so I don't feel bad about pirating a few on occasion (which is pretty much a requirement these days, since game developers are no longer held to finish a game before they release them) - and if I like the game, like Cyberpunk (once it was actually mostly fixed and on 50 % sale), I buy it.
And I download everything and keep things locally and offline on my 40 TB file server (72 TB a year later) in my home (separate closed, wired LAN) so I won't have to touch the GoG client as all, which guaranteed saves telemetry data as a minimum (aka spying). And any form of cloud storage, which I've seen argued as a positive, is just data theft waiting to happen.
As for The Riftbreaker game itself, I will buy it the moment I figure out the cause - and find a workaround - to the late game stuttering I have described here:
I work with IT. Some network security paranoia comes with the job.
Post edited December 06, 2022 by PaladinNO