Posted September 15, 2017
This is a bit of a rant on some of the boss fights (not so much the final bosses (at least not yet!)) as of beginning Chapter 3 (Playing on hard difficulty). My irritation at these fights has been growing over these 2 chapters since they aren't so much difficult as broken.
I've just started on Chapter 3. So Far the end of chapter bosses have been challenging (difficulty is definitely higher than the First Chapter at the same difficulty), but with a bit of thought and a few failures (and a FAQ..) I can eventually work out a strategy to defeat those bosses. The end of Prologue boss though has been the most difficult so far, but eventually I found a method that worked most of the time to ensure victory.
There are however bosses that I think are straight up garbage, since their attack AI seems to have broken some important limits. In Chapter 1, while being forced to escort Dorothy around, you often take up bounties on Boss monsters from the Bracer message board.
Unfortunately, these bosses can and do target the escorted NPC, sometimes killing them immediately before your first turn has even begun. Being forced to return to the title screen or retry a battle before even having a first turn is complete bull.
Having some attack AI variation is good, but there needs to be some checks in place to stop this type of enemy attack AI behaviour. SPD enhancing gear helps, but is no guarantee as well; for example I had my SPD @ 28 for Estelle when I went up against Hapilsag (Scorpian like boss enemy), yet before I even had a first turn they one shotted Dorothy, immediately ending the game (that bosses SPD is 23 FYI).
I'm now going to have to face against "The Penguin Lord", which from my first few fights is using some already stupidly broken attack AI sequences. I've already had 2 cases where I have lost the fight before my first turn even began; one where the NPC was killed straight off, another where every member in my party was knocked out (zero health).
I can't stand these fights since even being able to consider winning the fight requires reloading the fight until you have an attack AI sequence that is tolerable (in my case, it will be an attack sequence that doesn't result in the game over screen, before my first turn).
Too me it seems like this is a bug, but not so much as an accidental one, but an oversight in the combat AI design. I doubt it will be ever fixed, but I just needed to vent.
Arghhh!!!, Thanks for letting me rage, if anyone else is having trouble feel free to rage as well :)
I've just started on Chapter 3. So Far the end of chapter bosses have been challenging (difficulty is definitely higher than the First Chapter at the same difficulty), but with a bit of thought and a few failures (and a FAQ..) I can eventually work out a strategy to defeat those bosses. The end of Prologue boss though has been the most difficult so far, but eventually I found a method that worked most of the time to ensure victory.
There are however bosses that I think are straight up garbage, since their attack AI seems to have broken some important limits. In Chapter 1, while being forced to escort Dorothy around, you often take up bounties on Boss monsters from the Bracer message board.
Unfortunately, these bosses can and do target the escorted NPC, sometimes killing them immediately before your first turn has even begun. Being forced to return to the title screen or retry a battle before even having a first turn is complete bull.
Having some attack AI variation is good, but there needs to be some checks in place to stop this type of enemy attack AI behaviour. SPD enhancing gear helps, but is no guarantee as well; for example I had my SPD @ 28 for Estelle when I went up against Hapilsag (Scorpian like boss enemy), yet before I even had a first turn they one shotted Dorothy, immediately ending the game (that bosses SPD is 23 FYI).
I'm now going to have to face against "The Penguin Lord", which from my first few fights is using some already stupidly broken attack AI sequences. I've already had 2 cases where I have lost the fight before my first turn even began; one where the NPC was killed straight off, another where every member in my party was knocked out (zero health).
I can't stand these fights since even being able to consider winning the fight requires reloading the fight until you have an attack AI sequence that is tolerable (in my case, it will be an attack sequence that doesn't result in the game over screen, before my first turn).
Too me it seems like this is a bug, but not so much as an accidental one, but an oversight in the combat AI design. I doubt it will be ever fixed, but I just needed to vent.
Arghhh!!!, Thanks for letting me rage, if anyone else is having trouble feel free to rage as well :)