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high rated
Changelog for patch GOG-2 (Windows) (added 26 November 2015):

- several minor upgrades/fixes

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Changelog for patch GOG-4 (Windows) (added 21 December 2016):

- Implemented a lot of minor changes and corrections to dialogue throughout the game.
- Slightly rearranged the Options Menu to put the voice toggle with the rest of the sound options.
- Updated Arts and Crafts descriptions to standardize them and fix some mistakes and oversights. This should be much more consistent and easy to read in spots now, as well as removing some infamous typos.
- Fixed a couple of minor typos in item descriptions.
- Fixed a long-standing bug where menu descriptions could mysteriously go missing when moving between sections of the in-game main menu.
- Completely revamped the Monster Guide on a code level, which gave it a lot of improvements under the hood. Outdated names and descriptions have been fixed, the layout has been cleaned up, and text will no longer appear misaligned. Status resistance display will also no longer appear glitched when there is a certain number of resistances. Additionally, area labels will look slightly cleaner now, and the arrows on the side of the Guide window will slightly move to acknowledge highlighting. Some bosses' pages in the guide have a slightly altered layout. Additionally, a couple of minor ease-of-use improvements were made to allow the Monster Guide to flip cleanly between the first and last monster entries when using the mouse.
- Implemented S-Craft animation skipping. This can be triggered through use of the cancel button, whatever it may be. On keyboard, this defaults to the Escape key. On mouse, this defaults to Right Click. When triggered, the screen will go dark briefly, and then the S-Craft's effects will immediately resolve without further lengthy animation. Any bugs with battle animations or skipping should be reported.
- The information display window for enemies in battle has been massively revamped. It should now appear cleaner, better-aligned, and easier-to-read. This should also bring more consistency between how information is displayed for certain monsters.
- Some fixes have been made to the game's graphics engine to hopefully prevent the game from choosing the wrong color depth when running in full screen display modes.
- A certain character near the end of the game can now correctly wear gender-restricted equipment.
- Several bugs related to Estelle's EXP when starting a new game while loading Clear Data have been fixed.
- Fixed an issue where a white square would occasionally appear in place of a "Now Loading" sprite.
- Fixed an issue where Kevin would get an accidental haircut on the top of his battle portrait when suffering from critical health.
- The tabs in the Bracer Book will now appear much sharper when HD Assets are enabled.
- Retry Offset feature should now work correctly in all situations and for all users.
- The "Baby, Come Back" achievement related to treasure chests is now completely fixed.
- Fixed an issue where Estelle's portrait in the menu could appear incorrectly when HD Assets are disabled.