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I recently got a monitor bigger than 1024x768, amazingly and I began looking into getting higher resolutions in The Guild.

First of all, I tried the ini. game.ini includes a line called "cur_res" which is a boolean. Interestingly, it supports 4 integers; 0, 1, 2 and 3. Both 0 and 3 correspond to 800x600, 1 and 2 are for 1024x768 and 1152x864 respectively. Setting it to 4 crashes the game. Additionally, setting it to 3 causes the slider in the graphics options to move off screen, into the "fourth" position.

It's 3 that I'm interested in. Since 0 and 3 both equal 800x600, somewhere in the datafiles must be a reference to 3, despite there only being three resolutions supported. So far, I've turned up nothing. If we can find that reference, we can presumably modify 3 to correspond to any resolution we want.

Another thing to note is that all of the .bin files in the resources\ folder are just renamed zipfiles. You can open them with 7zip and presumably modify the contents and thus the game, with that in mind I think it might be possible to modify the text strings to fix some of the bad English prevalent throughout (I've never heard of the Catharic faith...).

Edit: I've managed to modify the main menu text! Creating a folder called textbin_english in resources, and then extracting textbin_english.bin to it (and renaming, moving or deleting textbin_english.bin) I was able to get modifiable strings. By opening Text_O_Optionen.res in notepad++ I was able to change "Load Game" to "Load ffff". Essentially meaning you can replace any text so long as the replacement is the same number of characters. If I added any extra characters, the rest of the menu buttons were offset and made up of the broken up parts of the other button names. So there you go.
Post edited March 29, 2012 by TheJoe