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high rated
V1.5.0 (26 June 2020)

Release Notes
- Random Map Generator! Procedurally generate maps with various settings in either main random map mode or in sandbox mode
- New mission info panel - better contextual information about the mission or map you're playing, including an option to edit sandbox settings mid-game
- Fixed some instance of auto terrain adjustment not working correctly when placing road and paths over broken terrain
- Fixed placing harbours over existing roads causing issues
- Top left buttons now have a selected state
- Few more localisation fixes
high rated
V1.5.1 (11 July 2020)

Release Notes
- Improved Key Bindings window usability
- Random map generation tweaks: a little more space around colony ship; fixed bug where mountain mine could be located in invalid position in the sea; a little more landing space on shorelines generally.
- Fixed sandbox games not being recognised as sandbox games
- Fixed not being able to create a road over a flat section of train track
- Fixed monument boost not applying to workshops
- Fixed bug where placing a building right next to a shaft mine could incorrectly adjust a tile on the mine track
- Fixed expedition resources not showing on a harbour's 'en route' panels
- Fixed bug related to destroying a road post at a expedition-created harbour and it not calculating path directions correctly
- Fixed input resource rates for buildings not being displayed correctly when building has a monument boost
- Fixed incorrect idle message for road layer when they're waiting for resources
- Fixed bakery, flour mill and harbour not having correct destruction models and effects
- Game no longer lets you draw paths over broken terrain that it can't autoadjust
- Tweaked large harbour footprint so it can't be placed where there's no room for the queueing location
- Source and destination buildings are now clickable on an individual resource's journey panel
- Bots will now (mostly) return to a printer when their building or road is destroyed
- Made some fish more accessible on campaign map 8
- Tweaks to some steep shoreline in campaign map 5
Post edited July 11, 2020 by codebyfire
high rated
V1.5.2 (04 August 2020)

Release Notes
- NEW! Frontiers Mode - Compete against each players on a new map each month!
- NEW! Dismantle Ability - Dismantle building and recover construction resources
- Adjusted market prices for resources to better reflect production costs
- Added Continue Game option to main menu
- Minor optimisations to rocks and carrybot animations - large colonies may see a small performance boost
- Fixed new trains not have upgraded storage after Steam Engines II is researched
- Added warning when upgrading a building with import rules
- Fixed shaft mine deposits placed precisely at sea level not being usable
- Fixed counts of adjacent natural resource surface deposits of different types displaying incorrectly on the map
Post edited August 05, 2020 by codebyfire
high rated
V1.5.3 (30 August 2020)

Release Notes
- Enabled deconstruction for buildings under construction
- Added 'Tiny' option to random map generation options
- Fixed shaft mines on random maps occasionally blocking each other
- Additional tweaks to proc gen to reduce chances of getting inaccessible shaft mines
- Fixed storage yard still demanding resources after dismantling has started
- Added overlay to watchtowers under construction to indicate territory gain
- Fixed surface mine construction storage only being 4 resources instead of usual 8
- Fixed incorrect mission names showing for some campaign missions in info panel

V1.5.4 (30 September 2020)

Release Notes
- It's Harvest Time - Pumpkins and the Pumpkin Farm are back!
- Players now can replay old Frontiers but their times won't be recorded
- Added tracking information for Challenges in the mission info panel
- Increased max train speed by 25%
- Added skippable warning to deleting savegame in load game window
- Added beer to alcohol category preset
- Fixed stored SFX volume not being applied on game open
- Fixed deconstructing workshops counting as idle
- Fixed an instance of possible space port ship freeze
- Fixed visual ui bug with resource rules overflowing on boat/station stops
- Fixed bug with being able to place train tracks below sea level
- Fixed import building selection sometimes including irrelevant building types
Post edited September 30, 2020 by codebyfire
Hi! Any notes on version 1.5.9? Also, Linux is still at 1.5.7... is it going to be updated soon? Thanks!
high rated
Patch 1.5.10 (01 March 2021)

- Fixed bugs with dismantling train stations and harbours esp. mid construction
- Made export rules available for all buildings when dismantling and takes into account construction materials
- Expedition resources can now be recovered from dismantling harbour
- Dismantling harbours and boatyards now don't disappear when dismantling complete
- Added cocoa beans to resources in bottom left
- Added fade to palm tree in lumberjack priority selection mode
- Improved map fit when at minimum zoom
- On map, added ability to click visibility header icon to toggle all resources on or off
- Can now place standalone road post with [Alt]
- Fixed bug where occasionally at workshops resources would be allocated when there wasn't room, causing an error
- Fixed issue with trade ship departure if space port rules removed and resources destroyed whilst a bot is fetching a resource for sale
- Fixed cow farm field contiguous verification not always working correctly
- Fixed bug with loading game at exactly one game tick
- Fixed some pathing issues related to flat tiles that are the exact same height as sea level
- Fixed issue when pressing return on name editing not immediately focusing back to game
- Added construction job progress percentage to builder bot tooltips