Posted August 16, 2018
Yeah, this feels stupid, but I found myself casting Word of Healing anyway because I had spell points in two pools.
dtgreene: One possible issue with this: BT2 QUFI and BT1 WOHL do not mix. QUFI heals 8 HP, while WOHL heals only 2-8 (average 5 HP), yet is more expensive and isn't learned until later. If BT2 QUFI is available, WOHL needs to be boosted in order for the spells to be balanced.
Incidentally, original BT1 and BT2 have a similar issue; Flesh Anew is obsolete as soon as it's available. Why should I spend 12 SP to restore some HP to the party when I can instead spend 12 SP to restore *all* HP to the party?
BT3 fixed this by making REST cost 25 SP (still very useful at that cost), and made FLAN a 6th level spell (so it appears before REST) and reduced its cost to 9 SP.A backport to the original game I wouldn't mind. Though at some point you need new manuals for these kinds of changes.
An example of why the current game is frustrating. You have ranged combat backported to BT1, but the BT1 manual doesn't list spell ranges. So your Arc Fire doesn't work and you don't know why. You can go read the Bard's Tale 2 manual (counter-intuitive), but some spells have their behavior changed, so it's hard to know which you'll get from the manual.
The in-game spell descriptions are nice, but lack ranges. I guess this would be mitigated by just adding them, but really you want to know what spells you're going to get, or planning your spellcaster class changes is impossible.
* Preclusion (Sorcerer 7): I would likely not find a use for it in BT1, but it would be *really* nice in BT2. In BT2, fights with Herbs (or enemies that summon them) are extremely frustrating, because they appear at a distance (so you can't kill them quickly), and they can cast the Summon Herb spell (so, once you killed some, others would just summon more). This spell, while expensive, would be appreciated as a way to stop the fight from taking forever. (In BT3, Herbs no longer have access to that spell, so fights where they are summoned can now be resolved in a reasonable amount of time.)
Then again, the spells shifting around will probably be more confusing in this work, so I guess it should probably be there. Sadness.
Hilariously, no. On the IIgs and Amiga you could save in the snare, and this is how I completed it in uh.. 1990?
jsjrodman: It's worth noting that instant-save-anywhere dramatically reduces the difficulty of the early game, making this less needed.
dtgreene: It also breaks one of the death snares in BT2. Even if you can't save during the snare (at least that's how the DOS version worked, and I would guess the 2gs version is like this), there's one snare where you have to choose a door based off hints within the snare, and where a wrong choice results in party death. If you save right before, you can just try any door and reload if you made the wrong choice, making it unnecessary to solve the puzzle the intended way.
For some reason I misunderstood part of it and got it wrong and didn't care and just reloaded and did the other thing.
Only replaying it years later did I actually engage with the snare clues properly.
(This actually results in an interesting tactical change; in classic BT1, I like to carry extra copies of important breath weapon items just in case; in the remaster, I won't need to carry a backup until the old one is running low on charges.)
Post edited August 16, 2018 by jsjrodman