- We didn't use the AppleII GS version as the basis for the race stats (they were different on different platforms)
Then check the c64 or Apple II. They're consistent.
- The party attack loophole for allowing you to endless heal was deliberately removed
This is weird. There are many exploits in the game, and you remove just this one?
Meanwhile you sacrifice making the interface even more confusing and reduce accuracy. I'd say wrong choice.
But even if you want to make this choice, you didn't do the work to clean up the user experience.
- The latin chant isn't half-looping incorrectly - It should do the "do ni ah ee requim..." then displays the message "the is healed" while it does a final "do na.." chant.. Then back to the menu, with the whole process taking about 5 seconds. Currently just a homage to the original Amiga version... but we're discussing this timing because if the homage is annoying then it's... annoying :)
I played this on the amiga, and it didn't do that. Maybe some kind of PAL/NTSC bug?
I know this in detail, we used the amiga bard's tale game to produce this sound in high school on dorm and would blast it out into the hallway on a periodic basis.
Maybe your emulator or copy of the game had a bug. There were multiple releases on the Amiga.
It should be noted also that the IIgs lacked this bug. I'm not sure why you'd intentionally chose to keep a platform bug.
While we're discussing it, I'm pretty shocked that you didn't add a Quality of Life feature to skip the 5 seconds. Escape, space, should get out of it.
- Statues and several other fights are now deliberately once-only
This is a major break in character with the original game and for what? I can't tell you how many times I had to refight a major battle in order to reget an item I accidentally dropped.
This one certainly falls under design choice but it seems your choices are very murky.
We're not having any luck in reproducing the infinite songs during combat - we're getting the "has lost his voice" text when you try. Is there any more information you can share on that?
Roll a level 1 bard. Start a combat. It would be far easier to reproduce if you hadn't removed party combat!
Use a song every round. You'll be permitted to keep using your one song over and over.
After this combat, you will not be able to use more songs.
At least, that's what happened to me repeatedly. Maybe there's another factor.
Some data tables (especially the BT2 and BT3 items) were ripped from the Amiga version via the emulator debugger.
This was a major error, as the Amiga version had the most problems of the ports. Unfortunate.
After all that, we then homogenized the 3 games to make a consistent experience for players as they go from 1 -> 2 -> 3, so things like the S+6 slots has just become 7 slots throughout, and Archery and some BT2 spells, like Quick Fix have been enabled across all platforms.
Yeah, I think this is a bit of a balance mistake. Healing was precious in Bards' Tale 1, but it's clear you weren't going for that.
And on top of that, we just added some QOL changes to make the game more accessible to new players, while trying not to corrupt any of the spirit (or difficulty) of the originals.
And yet many of the missteps I'm outlining reduce the difficulty quite drastically. For example, doubling the armor bonus of the bard's songs means I'm not ever getting hit at all at level 9 in the catacombs. I don't even have proper gear from the catacombs nor the lower sewers.
Sure in Bards' Tale you out-armor your foes sooner or later, for better or worse, but here it's shifted forward quite prominently, and that's without the leveling rate changes.
I accept that may be your intention, but you can't just say the out-of-line behavior doesn't miss that intention.
If you want the authentic 1985 experience, you really do need to play the original games on emulator (or hardware) with the original sound and pixel art and a lot of graph paper.
Or with Grid Cartographer.
Even after ALL that... every platform of the game had subtle differences - the casino only worked on BT2 C64
This is incorrect. The Apple II version (the original) had working casinos. They were kept in the c64 as well, but not the Amiga, DOS, IIgs, etc versions.
the ATeam differs in every platform, the character stats have subtle differences between platforms...
The character stats are different on Amiga and DOS which get many many things wrong.