Posted June 19, 2012
http://web.archive.org/web/20060219101443/http://www.gamespot.com/features/btg-tri/index.html
A behind the scenes look at the creators and company and their difficulties in making before finally breaking up.
One of them went on to work with ID making Quake3.
A behind the scenes look at the creators and company and their difficulties in making before finally breaking up.
One of them went on to work with ID making Quake3.
To some, it may be hard to understand how a company that had once been valued at more than $50 million could end up annihilating its worth in a matter of a few short years. "At the end of the day, there were no Ferraris to sell, or lives of rock n' roll and drugs," admits Devine. Because he and Landeros rolled all their royalties back into the company, at the end of the day, "I was just a guy with a mortgage like everyone else," he says.