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Why did you decide to join games in development on GOG?
Our goal is to involve our player community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players as early as possible. We intend to maintain a good quality of experience throughout the games in development phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in details and share their thoughts and suggestions on the progress of the game.

Approximately how long will TerraTech be in early access?
We expect about 10-12 months. This depends on many factors, and we will only bring the game out of games in development when we feel it has reached the right level of quality and completeness. We intend for TerraTech to be a living product, so even after games in development the game will continue to evolve and grow as long as we are able to support it!

What do you plan to change during development?
We are aiming for the following key additions:
- Synchronous multiplayer modes
- New corporations
- More blocks for existing corporations
- New in-game challenges
- Game controller support

What is the current state of your game?
The following is a list of the key content in the games in development version:
- Drag-and-drop building and scavenging of blocks
- Ability to build land vehicles, fixed turrets, hovercraft, rockets and aeroplanes
- Multiple block types belonging to 3 distinct corporations
- Modular refining/crafting system using special production blocks
- Scripted encounters with AI enemies
- Control multiple vehicles using AI
- Share vehicle designs via Twitter
- Asynchronous multiplayer features, using AI-controlled shared vehicle designs
- 7 separate challenge modes; 4 racing, 2 flying and Sumo Showdown
- User profiles

Will the price change on release day?
It's our intention to keep the pricing consistent.

How can the community participate in the development process? How often do you expect to release updates?
We aim to release games in development updates approximately every 2 weeks, with an optional Experimental preview pack add-on for players who want to test the very latest experimental content. We encourage players to share their thoughts via the GOG forums - discussions between players and our team will help to shape the game that TerraTech becomes.
Post edited January 28, 2016 by Hetman
Wooho! Welcome to the Club!

Any Plans to allow HumbleBundlers / Steam Users to reclaim their Copy / Key on here for Integration with GoG Client and Library? Automatic Updates, yay!
Hi,

I was wondering if you are going to update the GOG version just as often as you do with the Steam version.

Thanks
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Jacob_1994: Hi,

I was wondering if you are going to update the GOG version just as often as you do with the Steam version.

Thanks
Afaik, GOG has not yet implemented direct developer updates (Everything devs upload first goes thru GOG QA and packaging process. So it usually takes 1-2 days longer than on Steam) nor is there beta/experimental branch (we'll likely only see "stable" branch updates).
Post edited February 17, 2016 by Petrell
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Jacob_1994: Hi,

I was wondering if you are going to update the GOG version just as often as you do with the Steam version.

Thanks
Hey! Yes - we're aiming to update the GOG version alongside each Steam stable build :)
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BlackSun: Wooho! Welcome to the Club!

Any Plans to allow HumbleBundlers / Steam Users to reclaim their Copy / Key on here for Integration with GoG Client and Library? Automatic Updates, yay!
No plans for this currently, i'm afraid!
Post edited February 22, 2016 by Jamie_TerraTech
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BlackSun: Wooho! Welcome to the Club!

Any Plans to allow HumbleBundlers / Steam Users to reclaim their Copy / Key on here for Integration with GoG Client and Library? Automatic Updates, yay!
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Jamie_TerraTech: No plans for this currently, i'm afraid!
Alright, is it something that might happen in the Future? Or is it too much of a Hassle to do because of dunno, Reasons?

Because, I just need to know if I can expect to be able to migrate over here sometime, or to have to just settle for buying again over here. I ain't too troubled with buying it again myself, so if it ain't gonna be possible to migrate, I'll just buy it again as soon as I feel like giving it another Spin.
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Jamie_TerraTech: No plans for this currently, i'm afraid!
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BlackSun: Alright, is it something that might happen in the Future? Or is it too much of a Hassle to do because of dunno, Reasons?

Because, I just need to know if I can expect to be able to migrate over here sometime, or to have to just settle for buying again over here. I ain't too troubled with buying it again myself, so if it ain't gonna be possible to migrate, I'll just buy it again as soon as I feel like giving it another Spin.
The problem with doing this would mean that someone could purchase a Steam version of the game now - and then receive an extra DRM version of the game.
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Jamie_TerraTech: The problem with doing this would mean that someone could purchase a Steam version of the game now - and then receive an extra DRM version of the game.
Aah. Yeah, figures. So we just can't expect to see Migration anytime soon, thanks for clearing that up.
Buying Time it is, then! As soon as I'm feeling it again.

And I know, I could keep on using my Humblebundle Version, I'll just be paying for quicker and automatic Updates, basically. But I feel like these Devs deserve it!
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BlackSun: And I know, I could keep on using my Humblebundle Version, I'll just be paying for quicker and automatic Updates, basically. But I feel like these Devs deserve it!
Why, thank you very much! <3
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Jamie_TerraTech: Why, thank you very much! <3
I've been playing it all day long <3
Quite a few new things to see by now. =O

Though - I've got a problem / bug with the storage block mission state. Basically, I've been cruising around pretty much unarmed as I picked it up, and had to run from the attackers. The inventory icon has been disappearing whenever it liked to, and the mission state is stuck. I assume I can't progress with the missions as long as it still says I need to defend the block... any help with this would be appreciated. Because, if I need to make a new game just because of this oversight, spending hours of exploration and part collecting to get back here... frustrating.

I'd rather continue to enjoy it!
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Jamie_TerraTech: Why, thank you very much! <3
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BlackSun: I've been playing it all day long <3
Quite a few new things to see by now. =O

Though - I've got a problem / bug with the storage block mission state. Basically, I've been cruising around pretty much unarmed as I picked it up, and had to run from the attackers. The inventory icon has been disappearing whenever it liked to, and the mission state is stuck. I assume I can't progress with the missions as long as it still says I need to defend the block... any help with this would be appreciated. Because, if I need to make a new game just because of this oversight, spending hours of exploration and part collecting to get back here... frustrating.

I'd rather continue to enjoy it!
Ah yes, the SCU mission may struggle to complete if you avoid the attackers. You may want to restart and attempt to defeat that mission when you have weapons and can shoot the attackers :)

Let us know how you get on!
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Jamie_TerraTech: Ah yes, the SCU mission may struggle to complete if you avoid the attackers. You may want to restart and attempt to defeat that mission when you have weapons and can shoot the attackers :)

Let us know how you get on!
Well, I tried everything. Hunting down the attackers afterwards, for two days. Destroying the Block myself, to reset the mission - unanchored, of course. It's invulnerable, though. Letting another random enemy destroy it instead, anchored. Didn't work, either.

I did restart the game, yes.
Saying I was annoyed at that would be an understatement, I almost lost all interest in playing it. I implore you, reconsider the priority of a dev console for resolving such frustrating issues by setting mission states, or unlocking parts and such.

As long as the game is in development and these frustrating game-breakers do exist, you need to provide us with a console to fix it, don't force us to lose everything by starting a new save for every time something breaks unexpectedly. If not a console, what about a save editor? Would that be easier? You guys know how the save works, and probably use a tool like this already for development purposes.

Pushing new updates is fine and dandy, yes it is.
But there will ALWAYS be the possibility of a savegame breaking in such a way.

I don't want to tell you how to do your job. I'm just suggesting that, instead of saying "broken savegames are to be expected with an indev game" and being done with it, how about helping and letting us fix the problem, instead?

We know it's indev, we know this might happen, but that doesn't change the fact it's frustrating and annoyingly grindy each time it does. When there is a possibility to fix the issues by save edit or console, that's still the preferable thing to do. So, please think about letting your community have the needed tools to enjoy your fantastic game even as new bugs pop up and break the gameplay because we can't do anything about a closed system misbehaving. That's not how you guys intended it to be, nor fun to put up with when it happens.
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BlackSun: I don't want to tell you how to do your job. I'm just suggesting that, instead of saying "broken savegames are to be expected with an indev game" and being done with it, how about helping and letting us fix the problem, instead?
We would prefer to fix the issues so that they don't happen - rather than putting time and work into giving players a work around. Sorry!
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Jamie_TerraTech: We would prefer to fix the issues so that they don't happen - rather than putting time and work into giving players a work around. Sorry!
Problem is though, these things WILL continue to happen. Someone, somewhere will somehow find a bug that'll set him back many hours of gameplay, restarting the game and losing progress and unlocked parts. I'm a software dev myself, that's just the nature of software development, especially if it's continuously updated, changed and rebalanced.

Your call though, all I can say is I've definitely had my share of many highly annoying problems so far, this being the latest since I've stopped playing, once again. If not a console with debug commands for mission states, maybe savestates. Whenever you quit, automatically make a savestate, keeping a history of one or two older ones to revert back to. Just throwing some ideas, here.
Post edited November 22, 2016 by BlackSun