Posted March 21, 2011
Alright, just submitted a ticket to GoG about this but I figured if I haven't asked you guys I haven't done everything I can.
Lv 6 paladin got hit by a web spell, he remains "webbed!" outside of combat, with the negative to his dexterity.
When he reenters combat, he is immobile, and unable to shake off the effect. (IE by breaking out, dispel magic, the wizard ending her spells early) by any means I can find. He can make attacks, and otherwise acts as normally only like he was effected by the 2nd level wizard spell, web.
I was able to get him functioning again by putting Lareths Ring of Freedom of Movement which removed any effects the webbing status had on my paladin. (it still says webbed when he enters combat though)
Now my rogue who had the ring can only move at 5ft/r. Regardless if he runs, withdraws, or actually performs a 5-foot step. He can only ever move at 5 feet per round, double move available.
Pic Related
Anyone have suggestions? My patchwork job of fixing the first bug made me aware of a second, almost as irritating bug.
Lv 6 paladin got hit by a web spell, he remains "webbed!" outside of combat, with the negative to his dexterity.
When he reenters combat, he is immobile, and unable to shake off the effect. (IE by breaking out, dispel magic, the wizard ending her spells early) by any means I can find. He can make attacks, and otherwise acts as normally only like he was effected by the 2nd level wizard spell, web.
I was able to get him functioning again by putting Lareths Ring of Freedom of Movement which removed any effects the webbing status had on my paladin. (it still says webbed when he enters combat though)
Now my rogue who had the ring can only move at 5ft/r. Regardless if he runs, withdraws, or actually performs a 5-foot step. He can only ever move at 5 feet per round, double move available.
Pic Related
Anyone have suggestions? My patchwork job of fixing the first bug made me aware of a second, almost as irritating bug.
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