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So. I'm about to go on my first playthrough and here is my party

Party Alignment: True Neutral

1: Human Fighter: True Neutral

2: Elf Wizard: Neutral Good

3: Half-Elf Fighter: TN

4: Halfling Rogue: Chaotic Neutral

5: Half-Orc Barbarian: Chaotic Neutral


Any comments? :D
It'll be real tough (impossible?) going without a healer, either cleric or a druid.
It might not be impossible to go without a cleric or a druid, but it will be very tedious. I have 2 clerics in my 8 person party (barbarian, monk, rogue, sorcerer, cleric, npc fighter, npc wizard, npc cleric) and I have to backtrack in the temple to rest far more often then I like. Without a healer you will be backtracking far far more often then me.

2 fighters and a barbarian is probably less than optimal. Partly because this game is more oriented towards large groups of less powerful enemies (rather than a couple very strong enemies) where area of effect spells and crowd control will help you more than the burliest warrior (a well placed area of effect or crowd control spell can eliminate 50% or more of your opponents in the same time your fighter is cutting down one person). Also you have to spread the magical equipment between 3 front line fighters. Finally warrior npcs are probably the most common and easily recruited npcs.

In my party the barbarian and npc fighter are the walls that block doorways and hallways keeping the rest of the party safe. The monk is the opportunity attacker who intercepts those who make it past the barbarian and fighter or kills enemies who are near death. The rogue waits for an enemy who is already engaged and attacks for sneak attacks. The cleric is back up for the barbarian and npc fighter and secondary emergency healer. The wizard drops crowd control and the sorcerer drops area of effect damage. Npc cleric is an archer (martial weapons profiency-bow) and primary battle healer.

If I were playing with your party I would take cleave and great cleave for the fighters and barbarian. The wizard would probably memorize spells that effect multiple enemies rather than spells that are strong, but only effect one enemy.

Also if you recruit any npcs recruit a druid or a cleric. (if you are using the circle of eight mod Ronald is an easy cleric to recruit).
Some of my experiences in a recent playthrough
here.

Some spoilers later on, but the first few posts are "safe",
there's a bunch of stuff I wish I had known when starting...
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Jarmo: It'll be real tough (impossible?) going without a healer, either cleric or a druid.
Crap. I thought I listed a Cleric.

Party Change

Number Five Becomes! Half-Elf Cleric!
Shouldn't be any undue difficulties with the setup. However, given the true neutral nature of the party, and the ability of CO8 mod (and you should definitely install it) to use 6-member party, I probably couldnt resist adding a druid. Would make the going much smoother, with them extra offensive and defensive skills.
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Jarmo: Shouldn't be any undue difficulties with the setup. However, given the true neutral nature of the party, and the ability of CO8 mod (and you should definitely install it) to use 6-member party, I probably couldnt resist adding a druid. Would make the going much smoother, with them extra offensive and defensive skills.
CO8 lets you create a sixth member?
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Jarmo: Shouldn't be any undue difficulties with the setup. However, given the true neutral nature of the party, and the ability of CO8 mod (and you should definitely install it) to use 6-member party, I probably couldnt resist adding a druid. Would make the going much smoother, with them extra offensive and defensive skills.
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Landeril: CO8 lets you create a sixth member?
The CO8 mod lets you go to town with a party of eight. They even have a pre-generated giant / ogre/ big stompy bastard waiting for you at party setup.
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Jarmo:
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Landeril: CO8 lets you create a sixth member?
Yeah, when you start with the CO8 launcher, before you actually start the module with it, there's a bunch of selectable menu options. Like "max hp on levelup" which is way helpful.
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Jarmo: Yeah, when you start with the CO8 launcher, before you actually start the module with it, there's a bunch of selectable menu options. Like "max hp on levelup" which is way helpful.
Have to pipe in on this one like the broken record I am... Make sure you select "max HP on level up" or you will spend hours reloading trying to garner a higher than 1-2 HP increase!

P.S. Robobrien - nice new pic. Makes me want to be a rabbit.
Post edited October 07, 2011 by Mimo
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Landeril: CO8 lets you create a sixth member?
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robobrien: The CO8 mod lets you go to town with a party of eight. They even have a pre-generated giant / ogre/ big stompy bastard waiting for you at party setup.
8? Normally the D&D games allow only 6 Self Created ones. So a total of...11?

Can someone link this? And you get a Giant/Ogre?! Sweet. Never seen that as a playable race
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Landeril: CO8 lets you create a sixth member?
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Jarmo: Yeah, when you start with the CO8 launcher, before you actually start the module with it, there's a bunch of selectable menu options. Like "max hp on levelup" which is way helpful.
Thats kinda given lol
Post edited October 09, 2011 by Landeril
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Landeril: 8? Normally the D&D games allow only 6 Self Created ones. So a total of...11?
The extra party slots you add take the place of the 3 NPC slots, so 8 is indeed the max.
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Landeril: 8? Normally the D&D games allow only 6 Self Created ones. So a total of...11?
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TheJadedMieu: The extra party slots you add take the place of the 3 NPC slots, so 8 is indeed the max.
Ah. Well the Mod says nothing about it -.-
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TheJadedMieu: The extra party slots you add take the place of the 3 NPC slots, so 8 is indeed the max.
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Landeril: Ah. Well the Mod says nothing about it -.-
The ToEE front-end shows how many npc's you will be able to recruit as you add extra party members.

A party of six and two npc's is a good starting combo if you have never played ToEE before, that way you will get to see the extra content (comments they make, reactions etc) they provide. Plus it is always nice to have a couple of 'red shirts' in the party.
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Landeril: Ah. Well the Mod says nothing about it -.-
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robobrien: The ToEE front-end shows how many npc's you will be able to recruit as you add extra party members.

A party of six and two npc's is a good starting combo if you have never played ToEE before, that way you will get to see the extra content (comments they make, reactions etc) they provide. Plus it is always nice to have a couple of 'red shirts' in the party.
It says you can only have five PC's and three NPC's. o.o