gnarbrag: I'm running the Co8 mod pack with new content.
My party of 5 level 11 characters just wiped out the white dragon that is now listed in my logbook as CR 19.
The big secret? Stinking Cloud!
This spell prevents enemies from attacking, casting and using items.
Stinking Cloud is pure awesome! Mix it with web and cloudkill for total carnage. I had a conjuration specialist wizard who basically wiped the floor with Hedrick's forces by spamming these spells.
Dreamteam67: Doesn't matter when the monster can't see you nor fight back, because you are casting it from 300 ft away. The OP-ness about fireball is the range, not the damage.
Yup, fireball is an artillery weapon, striking from well outside of retaliation range for most creatures. Of course, it's distinctly lackluster at your typical close-range combat. That said, line of sight in ToEE isn't good enough for you to really capitalize on this, but the lack of line of effect requirements can let you do some funny stuff with it at times.
Dreamteam67: And my other point is basically Charm is the only spell you will need to clear the first two levels of the temple, because the Bugbear elites are quite tough hombres, making it one of the most powerful spells available at that point.
Bugbears are humanoids, so unless there's some ToEE-specific exemption or misclassification you should be able to charm them with the 1st level charm person spell.
In any case, it's amusing that you can basically get a domination effect from the much lower-level charm spells. Hooray for vaguely-worded PnP spells transitioning to concrete CRPG implementations!