The good thing is that it is much easier to fix Bad presentation than it is to fix Bad mechanics.
Care to elaborate a little more on the issue? I'm interested in this one althought it's been a little panned in here.
Is it somehow similar to the Braveland series? (what a noob question, I know, I'm not into this whole tactics deal but this one surely caught my attention).
The gameplay is highly entertaining. The AI is very smart. Though I kind of glitched the AI sometimes and I exploited it heavily. There are bugs and glitches in the game, but the most breaking ones, have been fixed today.
That said, if you like an rpg game where you have to move your units tactically across the map, it's amazing at what it does. I like the mechanics and different skills for all the characters. I haven't been fully gripped by the story thus far, but it's easy to get into. The thing that holds up the game for me is the gameplay which is awesome. I feel the game could have been so much more.
It has been developed mostly by one developer for years, so I have to cut him some slack but I dislike not being able to sell your items to get some money back. The UI is a bit simplistic, but works. However it's not transparant so often you are dragging the bar around if you need to see something behind it. Luckily there is a mod out there that fixes it, which I'm probably going to install very soon.
The game does not let you free roam much at all. It's literally going from one battle to the next. Sometimes you get a window so you can talk to your companions and sometimes a shopkeeper passes by. So you'll have to buy things right there and then. It's unfortunate because it would have been cool to walk around in a village and talk to npcs. Perhaps that'll come later in the game. The weapon breaking is also pretty annoying. It prevents you from purchasing armor and other items because you need to rebuy weapons. If your weapon breaks that character becomes useless.
I also believe hitting obstacles heavily damages your weapons.
It feels very rewarding when you make the right decissions and win against almost impossible odds. It's cool if you can hold on for as long as you possibly can in events where you have to escape or run away just to see what will happen.
I'm enjoying the game a lot, though I feel like it could have been so much more with a bigger budget and more developers working on it. The developer nailed down the core mechanics and made the game fun which is what matters most. I heard the game can take up to 40 hours.