Ogre Battle, forgot that one. It's a little different, in that it has two different scales and a sometimes frustrating economy as well as a bizarre reputation-manipulation metagame that forces you to make the game hard on yourself for your own good, or something. Still pretty fun.
Shining Force 2 is the only one I've played. Thought that was great, but its huge flaw for me was the XP scheme. The rich get richer, the poor get poorer, and you have to scavenger hunt for items to level up properly. Also, the gimmick for milking bonus levels before promoting was sort of cheesy and made natural prestige recruits fall flat needlessly, and it forced an awkwardly extended mid-game on you. If you knew how leveling worked, it was just totally wrong not to bite the bullet and slog through to that cap before promoting. The freedom to promote early was a fake freedom or at best an option for self-imposed speed run challenges or something.
FFT had a nicely balanced permadeath mechanic. I basically restarted whenever I lost anyone other than maybe a monster character, sure, but you had three turns to close the match out, and it actually added a lot of tension. It wasn't just an instant reset if you made one minor derp or took an unlucky crit at the wrong time. I could've done without permadeath, honestly, but this one I kind of had to respect and sometimes even appreciate.