Posted October 21, 2018
So consider this a shout into the ocean, but I have some ranting to do about some problems I have.
By the time you read this, they may not be problems anymore. But I have them now.
One particular problem I have is clown car encounters. That is when you turn a corner, and suddenly there there is a conga line of mobs waiting to rip your face off. There's no explanation why there are so many crammed into a small room, making a beeline for you.
Two, is clown car status effects, or the occasional encounter where you'll end up running into something that gives you 6 or more detrimental effects in one blow, sometimes ending your life instantly.
Escorts suck entirely. If their exit isn't within 20 tiles of your starting location or in a straight corridor, you may as well start looking for a pine box, as they're as good as dead. Forget the chance to backstab them if you're doing a bad, they'll kill themselves before you get a chance.
Many classes and character types have absolutely no means of dealing with groups effectively, or at all. Take the stalwart stone warden. After a while, the bashing shields becomes inadequate due to certain enemy types who can tear you a new one while completely outraging you. You may have access to the earth spells, but those take several levels to get to a competent reach. Combined with previous clown cars and progression becomes harsh.
The rewards for beating elites or vault class enemies are often pathetic and not even worth it. Not only does the EXP gain often scale poorly, but so often the items you get are entirely worthless except to turn into endless piles of worthless gold.
Teleporting freaks. Many monsters have an innate ability to simply whisk themselves away at will. For ranged characters, this is merely a mild annoyance as you can shoot/spell them to death. Melee characters have to chase them down. In wide open areas, it may simply be quicker to move on.
Yeeks are flimsy paper. Even when trying to use them for their intended class, they crumple up so easily.
Blood magic is OP, please nerf.
If summoning sucks so much for human players, then why do the NPCs get such ridiculous summons?
As I said: I like the game. But it often feels the balance is awry and not in a good good or fun way.
By the time you read this, they may not be problems anymore. But I have them now.
One particular problem I have is clown car encounters. That is when you turn a corner, and suddenly there there is a conga line of mobs waiting to rip your face off. There's no explanation why there are so many crammed into a small room, making a beeline for you.
Two, is clown car status effects, or the occasional encounter where you'll end up running into something that gives you 6 or more detrimental effects in one blow, sometimes ending your life instantly.
Escorts suck entirely. If their exit isn't within 20 tiles of your starting location or in a straight corridor, you may as well start looking for a pine box, as they're as good as dead. Forget the chance to backstab them if you're doing a bad, they'll kill themselves before you get a chance.
Many classes and character types have absolutely no means of dealing with groups effectively, or at all. Take the stalwart stone warden. After a while, the bashing shields becomes inadequate due to certain enemy types who can tear you a new one while completely outraging you. You may have access to the earth spells, but those take several levels to get to a competent reach. Combined with previous clown cars and progression becomes harsh.
The rewards for beating elites or vault class enemies are often pathetic and not even worth it. Not only does the EXP gain often scale poorly, but so often the items you get are entirely worthless except to turn into endless piles of worthless gold.
Teleporting freaks. Many monsters have an innate ability to simply whisk themselves away at will. For ranged characters, this is merely a mild annoyance as you can shoot/spell them to death. Melee characters have to chase them down. In wide open areas, it may simply be quicker to move on.
Yeeks are flimsy paper. Even when trying to use them for their intended class, they crumple up so easily.
Blood magic is OP, please nerf.
If summoning sucks so much for human players, then why do the NPCs get such ridiculous summons?
As I said: I like the game. But it often feels the balance is awry and not in a good good or fun way.
Post edited October 21, 2018 by Darvond