NO bugs! Actually, I hit a few. Meant to post them earlier, but I got busy. Then I was lazy as I believe all or nearly all have been reported. I'm still a bit lazy so these will just be brief descriptions, but I'm happy to supply the proper information for any you need. All of these are still in game version 1.0.05. [BUG] No sound with Linux build on certain machines Known Unity issue
$ cd /path/to/game/Tahira.x86_64
$ ln -s /dev/null libpulse-simple.so.0
Should be fixed when the upgrade to Unity 5.4 happens. [BUG] Game hangs on first launch at main menu on certain machines
This is related to the same Unity bug and fixed by the workaround above. [BUG] Settings not saved
Volume, auto advance turn, scrolling, etc. [BUG] Tira Stage 2 - Ferocious Strength bug
Occasionally using this and you can't click Seismic Slam. It will also break being able to click anything later if you attack. Have to quit and restart from the beginning of the turn.
I ended the turn one time without attacking after using erocious Strength and the enemy was killed via retaliation taking damage on the return strike & a second time after it was knocked off the roof. This left the UI in a half broken state, no hitpoints shown & targeting/selection was off. Wound up killing a few of my units because of it. ;p [BUG] Tira Stage 3 - Ranked up units being lost
Had some ranked up units left after Stage 2, but none were carried over. Can't remember if their stats were correct and were just missing the rank. This was with a save that was resumed from Stage 2, not played from the beginning in a single playthrough. I also failed to backup this save.
I think that's all I've seen. Any news on when 1.1 might drop? I will be playing the Tira battle from the start, but I might wait if it's coming soon.