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WORKAROUND - post #2

No sound/music on two different Linux PCs (Debian Testing & Mint 17.3). Debian one only has ALSA installed. I actually left pulse installed on the Mint PC.
Launching the game from the terminal doesn't show anything interesting:
Running Tahira: Echoes of the Astral Empire
Set current directory to /home/tahi/Downloads/gog/tahira/data/noarch/game
Found path: /home/tahi/Downloads/gog/tahira/data/noarch/game/Tahira.x86_64
Mono path[0] = '/home/tahi/Downloads/gog/tahira/data/noarch/game/Tahira_Data/Managed'
Mono path[1] = '/home/tahi/Downloads/gog/tahira/data/noarch/game/Tahira_Data/Mono'
Mono config path = '/home/tahi/Downloads/gog/tahira/data/noarch/game/Tahira_Data/Mono/etc'
displaymanager : xrandr version warning. 1.4
client has 2 screens
displaymanager screen (0)(HDMI-0): 1920 x 1080
Using libudev for joystick management

Importing game controller configs
Found the logs under $HOME/.config/unity3d/Whale Hammer Games/Tahira Echoes of the Astral Empire/. Snipped are the interesting looking bits:
process_set_termination_details: error looking up process handle 0x403
repeats 93 times

/data/noarch/game/Tahira_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/tahi/Downloads/gog/tahira/data/noarch/game/Tahira_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/tahi/Downloads/gog/tahira/data/noarch/game/Tahira_Data/Managed/GalaxyCSharp.dll (this message is harmless)
Loading /home/tahi/Downloads/gog/tahira/data/noarch/game/Tahira_Data/Managed/GalaxyCSharp.dll into Unity Child Domain
- Completed reload, in 0.050 seconds
Platform assembly: /home/tahi/Downloads/gog/tahira/data/noarch/game/Tahira_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/tahi/Downloads/gog/tahira/data/noarch/game/Tahira_Data/Managed/System.dll (this message is harmless)
Platform assembly: /home/tahi/Downloads/gog/tahira/data/noarch/game/Tahira_Data/Managed/System.Xml.Linq.dll (this message is harmless)
Platform assembly: /home/tahi/Downloads/gog/tahira/data/noarch/game/Tahira_Data/Managed/System.Xml.dll (this message is harmless)
XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 85, XID 03e0000e, display 0x2c77cb0
XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 88, XID 03e0000e, display 0x2c77cb0
XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 91, XID 03e0000e, display 0x2c77cb0
XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 94, XID 03e0000e, display 0x2c77cb0
XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 97, XID 03e0000e, display 0x2c77cb0
XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 100, XID 03e0000e, display 0x2c77cb0
Default vsync count 2
requesting resize -1 x -1
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
Using libudev for joystick management

Importing game controller configs
Error: Cannot create FMOD::Sound instance for resource sharedassets0.resource, (An invalid object handle was used. )

(Filename: Line: 858)

Function SoundHandle::Instance::~Instance() may only be called from main thread!

(Filename: Line: 25)

Error: Cannot create FMOD::Sound instance for resource sharedassets0.resource, (An invalid object handle was used. )

those two repeat number of times
Mint sysinfo (inxi -SGA):
Mint 17.3 KDE
Kernel: 3.19.0-32-generic x86_64 (64 bit)
GPU: Advanced Micro Devices [AMD/ATI] RV710 [Radeon HD 4350/4550]
GLX Renderer: Gallium 0.4 on AMD RV710 GLX Version: 3.0 Mesa 10.5.9

Audio-1: Advanced Micro Devices [AMD/ATI] RV710/730 HDMI Audio [Radeon HD 4000 series] driver: snd_hda_intel
Audio-2: Advanced Micro Devices [AMD/ATI] SBx00 Azalia (Intel HDA) driver: snd_hda_intel
Sound: Advanced Linux Sound Architecture v: k3.19.0-32-generic
Still no sound with the latest 1.0.03 (GOG-5) build.
Post edited September 06, 2016 by Gydion
Did a bit of searching on that error and found a workaround!
$ cd /path/to/game/Tahira.x86_64
$ ln -s /dev/null libpulse-simple.so.0
I do have some pulse libs installed on my Debian box, but not sure why it wasn't working on the Mint one as that's using pulseadio.

Anyway, I will go play now. If you guys still want logs let me know and I'll package & email them to you.
avatar
Gydion: Did a bit of searching on that error and found a workaround!

$ cd /path/to/game/Tahira.x86_64
$ ln -s /dev/null libpulse-simple.so.0
avatar
Gydion: I do have some pulse libs installed on my Debian box, but not sure why it wasn't working on the Mint one as that's using pulseadio.

Anyway, I will go play now. If you guys still want logs let me know and I'll package & email them to you.
Hi Gydion,

Glad that you found a work-around. Some searching of my own has uncovered that this seems to be an issue with Unity 5.3 (the version we use) failing to interact with PulseAudio correctly. It's been fixed in Unity 5.4, and we're planning to migrate to that version for our v1.1 patch, which we're aiming to have done in a few weeks. Hopefully all will be well after that.

Cheers,

Tom C.