snoke: so.... is this actually coming out?
is it progressing?
Or is it a cheaper star citizen?
I genuinly liked the demo and want to see this completed.
But I've been BURRRRRRNED by EA games and Star Citizen before (base package and that's it) so I don't throw down money on games anymore until they're done.
So.... see above questions.
steelherd20: i believe the original release date was late 2017, the kickstarter promise was a remake of the original game. in 2018 we learned they were working on their own game they were gonna call system shock, instead of remaking the original. then it got put on hiatus for a while. then they picked it up again, i guess after night dive took over, now were here. i dont believe anything the devs post anymore and i wouldnt buy it until it comes out and is actually good.
Night Dive didn't take over, they were in control of the project since its inception in fall 2015 (correction: 2014). The project prior to the hiatus was being directed by Jason Fader, under the employment of NDS. After the clock ran out on their very meager Kickstarter funding, everyone had to be laid off or moved to another project and the CEO of the company took over. Timeline looks like this:
2014: NDS begins working on vertical slice demo for Kickstarter and private investment in Unity
September 2015: Night Dive Studios releases System Shock Enhanced Edition after acquiring its license
Spring 2016: Kickstarter for System Shock remake begins with a paltry goal and the hopes that private investors will make up the rest
June 2016: Kickstarter goal met. The game is directed by Jason Fader, a senior producer on Fallout: New Vegas, and vague promises of involvement from Chris Avellone (Black Isle writer) and various industry veterans that worked on or around System Shock 1 are made. ESTIMATED RELEASE: December 2017
ca. Spring 2017: No luck with investors, so the director decides to switch to a more prestigious engine, Unreal Engine 4 (released in 2014). The hiring process for engineers familiar with the engine begins and the team starts to port their work over.
ca. September 2017: NDS acknowledges the game won't be out by December 2017, and moves the estimated date to 2018, mentioning engine switches and feature creep. The first delay.
February 2018: Fader is removed from the project, CEO Stephen Kick steps in.
March 2018: NDS is running out of money on the project and the game is nowhere near complete. Larry Kuperman, director of business development at NDS supposes there will have to be some kind of reorganization on the project (correctly) and proffers 2020 as the new release date, acknowledging "no one wants to hear it." The second delay.
Mid 2018: The project runs out of funding and goes on hiatus. Almost every employee on the project exits, including all the industry veterans. NDS make the announcement of the hiatus to almost no one's surprise. For most of the rest of the year, Kick corrals as many people back onto the project as he can, most likely vowing minimal resource allocation until actual investment comes in or NDS's balance sheets can support it (speculation).The game's many creeping features are reined in and the project moves back to a fairly strict remake but with modern quality-of-life concessions.
2019: The project putters along at the pace of an anemically underfunded indie game. No investment is found. By the end of the year it's fairly obvious that 2020 won't be happening. Despite promises of being a strict remake, strange things start to pop up like brand new enemies even though the old ones clearly aren't done, or thematic changes like the humanoid mutants being vat-grown and naked instead of mutated crew people.
2020: The year progresses much like the last one with minimal updates being provided to the original Kickstarter backers. Stephen Kick does several interviews with major gaming outlets, saying things like NDS is pandemic-proof because of their remote company structure (to PC Gamer), explaining what happened in 2018 and 2019 to Noclip in a video documentary, and assuring backers that progress is going well.
December 31, 2020: The game is still not out. It is now delayed until Summer 2021. The third delay. The game has now been late for most of its development.
First half of 2021: Updates reveal an actual decent amount of progress, but begin to become infamous for over-sharing simple art assets like door animations. A new version of the demo is released which shows the entirety of the first deck complete. Maybe the game isn't far from release! The community manager for NDS says the game is almost entirely complete on the company Discord server.
Summer 2021: Most of the summer passes with no actual news of a release. Night Dive release a trailer for the second deck/level of the game, which doesn't actually look done. The game does look considerably closer to release as evidence of the later game (locations from later levels, endgame enemies) appears. Here on GOG, the release date is still August or September 2021, i.e. the end of summer. By the actual end of summer, this changes to December 31, 2021 on GOG and "coming soon" on Steam.
September 2021: Kick does an interview on a minor Youtube channel with sub numbers in the hundreds or thousands saying that the game will not be out by the end of the month. The fourth delay.
December 2021: Embracer-owned Koch Media subsidiary Prime Matter signs a publishing partnership with NDS. They will assist with marketing and testing the game as it transitions to completion. NDS make the claim that the backer beta promised to Kickstarter backers by December 2017, which is supposed to be accessed before the general public release, is on track for release in "early 2022," revealing that the date on GOG is definitely wrong (rather than merely tentative as suggested by the page). This also suggests the game is still in alpha after 6 years. The game is now said to release in 2022, a virtual surety since there is now a publishing deal. The fifth delay.
Early 2022: The entire first trimester of 2022 passes with no mention at all of the backer beta. Larry Kuperman does an interview with Shacknews showing footage of the game in "pre-alpha" (correction: "pre-beta," most likely chosen because if the game were in beta, the backers should be playing it) from the summer 2021 build. A couple of weeks later, PC Gamer and Gamerant assert that the game is "almost entirely finished" and "complete" respectively. It has been a year since the community manager said the same thing. Early 2022 ends and there is no backer beta. The new date on GOG as of the start of the year is December 31, 2022, with the date on Steam still being "coming soon."
June 12 2022: NDS releases a new trailer for the game showing off pretty much as much of it as would be reasonable to show of a complete game, however it still hasn't been rated by any content rating agencies, there's still been no mention of the backer beta, and the trailer has no mention of a release date. Backers who bought into the project via backerkit are charged for their merch. When asked when the game is going to release on Twitter, NDS say, "Sooner than you think" (
https://mobile.twitter.com/NightdiveStudio/status/1536086781669437440 ) implying that they actually know when the game will release. This would be a lie if they actually said it aloud, since they have no way of knowing how long the rating process will take.
As of now, no one knows when the game will be out, but it definitely seems to be getting more likely over time. Supposing the major hurdles now are getting the game rated, releasing the backer beta with a sufficient window to reward the people who've been waiting literally 6 years now to play the game before the general public gets access, and porting the game to new consoles that didn't even exist when the engine switch happened, I can't see the game coming out in the next month and given NDS's penchant for overstating progress and the fact that the year is already half over, it's entirely possible that the game will be delayed again into 2023.
Week of July 14, 2022: Prime Matter tweets that the game will be on display at Gamescom, a European games expo that takes place in Cologne the last week of August each year. Technically this says nothing about the game's release date, but given that the official Kickstarter is saying the backer beta is, "just around the corner" but that the company is busy preparing for Gamescom, there is probably a loose suggestion in NDS' minds that Gamescom is the earliest that the backer beta could possibly release. The last estimate for the backer beta's release was from December 2021, saying that they were "on track to have beta to backers in early 2022" on the Kickstarter. If the backer beta released as of their July 14th update, it would have released 2 1/2 months later than it was on track for at this point, and if it releases on August 24 during Gamescom then it will be nearly 4 months later than they were expecting.
There are 12 months in a year. The backers were charged for postage of physical goods 4 months ago and no one has their merch yet. If the beta releases in August then the backers will have a maximum of 4 months to preview and/or test the game before a 2022 release. The game has still not been PEGI rated, nor by the ESRB.
The game is currenlty 4 years, 6 months and 14 days late, and there are 5 1/2 months left before it would be delayed for a sixth time.