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Do we still use the user.cfg to control things like Respawn or Gun Degradation rates? I wasn't sure if it was safe to create one, with the new version.


Thanks for any tips.
yes, user.cfg can still be used.
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Augmenti: Do we still use the user.cfg to control things like Respawn or Gun Degradation rates? I wasn't sure if it was safe to create one, with the new version.

Thanks for any tips.
Just a tip, don't set the gun degradation under 0.6. The default degradation is insane but no or very slow degradation is no fun.
No, the default degradation is not "insane". It's perfectly manageable using the resources the game gives you.

Besides, if your gun doesn't break at least once in the middle of a firefight, you're missing part of the experience.
It is insane in the sense that in real life weapons do not degrade that quickly (I know, this has been discussed to death). If only the developers did not forget to add that audiolog:
http://irrationalgames.com/insider/five-cut-features/
Post edited February 24, 2013 by Simplex
Also in real life, people don't develop a lifetime of skills and abilities over the course of a few days. Yet, nobody questions this while playing RPGs. The only actual problem with weapon degradation is one of player expectation, not game design.
I didn't find weapon degradation a problem my first time through once I got Repair high enough to fix a "Jammed" weapon (Repair Level 3, I think). Prior to that I simply carried a spare which was an adequate workaround (the basic weapons are common enough to manage this). You'll definitely want to get Repair sooner than I did. :)

You can also use maintenance tools to raise the weapon quality further than Repair (the quality gained per tool depends on your Maintenance skill level). With enough tools you can keep the weapon's quality topped up to a reasonable level so it hopefully won't break at the wrong moment.

EDIT: corrected Maintenance skill details. :)
Post edited February 25, 2013 by Arkose
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Arkose: You can also get Maintenance high enough to use maintenance tools which raise the weapon quality further than Repair.
It doesn't take any skill in Maintenance to use maintenance tools. It just allows you to use the tools better, giving more improvement per tool used.
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ZylonBane: It doesn't take any skill in Maintenance to use maintenance tools. It just allows you to use the tools better, giving more improvement per tool used.
Oh, OK, I guess I got it confused with Repair. :)
I wonder which option is "better" - to forego maintenance and invest in repair to indefinitely repair your weapon when it breaks, or the other way round - ignore repair, invest in maintenance and keep your weapon well maintained using disposable tools? Right now I am testing the second option.
probably the second way, as you won't have to deal with weapon jams.
Repair: Also lets you repair broken keypads and replicators.
Maint: Also improves the charge capacity of all chargeable items.
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ZylonBane: It doesn't take any skill in Maintenance to use maintenance tools. It just allows you to use the tools better, giving more improvement per tool used.
It requires a minimum of 1 point in Maintenance to use maintenance tools. At least that's what the game told me when I first tried to use the disposable maintenance tools on the Pistol and the Laser Pistol.
Whoops! You're right. Guess I never don't start with at least one point in Maintenance.
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ZylonBane: Whoops! You're right. Guess I never don't start with at least one point in Maintenance.
Yeah, I figured that:)
On my next playthrough I'm taking the preliminary mission that gives me that experience.