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I tried to get SS2 working a long while ago for myself and a friend over LAN - my question is this: How easily does the multiplayer get going with the GoG version? I tried every solution I could fin on the various SS2 forums and posts all over the internet but never could get it working. We'd love to play the game, but don't wanna drop the cash if the GoG multiplayer isn't somehow more reliable or somethin'! Anyone got some insight? Thanks!
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multiplayer has always been broken, and sadly it remains in such a state even with NewDark (and therefore, in the GOG release as well).

it's so buggy that the latest ss2tool actually disables it by default (can be re-enabled during the install).
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losian: I tried to get SS2 working a long while ago for myself and a friend over LAN - my question is this: How easily does the multiplayer get going with the GoG version? I tried every solution I could fin on the various SS2 forums and posts all over the internet but never could get it working. We'd love to play the game, but don't wanna drop the cash if the GoG multiplayer isn't somehow more reliable or somethin'! Anyone got some insight? Thanks!
I have the same concerns. Still bought it from though, happy I did since they really beefed up the in-game support for widescreen resolutions and modern audio configs. But I haven't had a chance to try out the co-op
a 2 player co-op should be possible and completable, but be prepared to save (and load) a lot.
Multiplayer works on the standard version, just requires patience and beating the game at least once, here is why:


1) game crashes (at least for me) every few minutes in multiplayer
2) most of the feelings you have during solo play is gone in multi, which ruins the game (hence, for the good of the game, finish it first before trying)
2 player coop IS possible, at least it was with the original cd release. It crashes a lot, and can even corrupt save files, so save in different slots all the time. It's a bit painful at times, but this game is so worth it.
Rockin' - thank you all for the information! I had read that it was kind've a bit less awesome in multiplayer, but am always skimming for solid coop games to play with folks. Appreciate the run down here. :)
I played coop with a friend last year. The main problem I ran into with the multiplayer is that it seemed to want to use the public internet IP address to connect to each other, even though we were on a LAN together. We ended up having to unplug our internet router so that the game would stop detecting the public IP and connect using the private IPs.

We also had to disable all network controllers except the one we were using to play (meaning I had to disable my VPN and wired adapter so that only the wireless was enabled).

Kind of a pain, and we completely abandoned our attempts to play it over a VPN over the internet, but worth it. The above comments about the multiplayer being unstable are true (our experience wasn't that bad, but we typically crashed 2-3 times a session) as are the concern about the atmosphere losing something in the translation (you're not alone). In addition, the lack of respawn points towards the end of the game got frustrating and boring as each death resulted in a long hike through the same area over and over. Still well worth it, and we're talking about wanting to play it again (maybe after Borderlands 2).
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thegriffin: I played coop with a friend last year. The main problem I ran into with the multiplayer is that it seemed to want to use the public internet IP address to connect to each other, even though we were on a LAN together. We ended up having to unplug our internet router so that the game would stop detecting the public IP and connect using the private IPs.

We also had to disable all network controllers except the one we were using to play (meaning I had to disable my VPN and wired adapter so that only the wireless was enabled).

Kind of a pain, and we completely abandoned our attempts to play it over a VPN over the internet, but worth it. The above comments about the multiplayer being unstable are true (our experience wasn't that bad, but we typically crashed 2-3 times a session) as are the concern about the atmosphere losing something in the translation (you're not alone). In addition, the lack of respawn points towards the end of the game got frustrating and boring as each death resulted in a long hike through the same area over and over. Still well worth it, and we're talking about wanting to play it again (maybe after Borderlands 2).
This. Disconnect from any devices providing DHCP addressing and manually set IP addresses on your internal network it becomes possible to play in a LAN setting. I have finished the game a few times with at least one buddy by using this. As others have said, save often, save in different slots (quick save before bulkheads) as the game WILL crash frequently. The problems it has seems to increase with the number of people in the game. I have not been able to get past Deck 3 with more than 2 people, but two people can play all the way to the end if everything is done right.

Don't forget to disable firewalls after setting manual addresses. I wouldn't even bother trying to play this over the internet. It's just going to be a massive pain in the rear. But is it worth it? Oh hell yes.
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losian: I tried to get SS2 working a long while ago for myself and a friend over LAN - my question is this: How easily does the multiplayer get going with the GoG version? I tried every solution I could fin on the various SS2 forums and posts all over the internet but never could get it working. We'd love to play the game, but don't wanna drop the cash if the GoG multiplayer isn't somehow more reliable or somethin'! Anyone got some insight? Thanks!
Two things that I've noticed as far as stability in all versions of SS2 (if you can get LAN to work with Hamachi) is that (1) it helps if everyone is using the same OS for their computers, and (2) much more important is that before traveling to a new area (an area that has to go to a loading screen) every player needs to listen to one of their audio files. As long as you do these two things, the game will rarely freeze up.
(2) is particularly important - I don't know why, but it does the trick for preventing loading screen freezes where the game hangs.