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Like it says on the tin, I'm not sure my game is working right. Every time I start a mission with enemy Syndicate agents, they all seem to know exactly where I am and swarm my starting point like ants.

Even more confusingly, I'm able to equip one agent with a mini gun, amp up all his chemicles, and he'll single-handedly kill them all as they wander into range.

This... doesn't seem very tactical, though it'\s oddly satisfying.

Do they detect my scanner or persuadertron or something?
Okay, on further playing, there's DEFINITELY something wrong. I started the American Revolt expansion after beating the main game, and within ten seconds of starting the first mission - to protect a fortress and a VIP - and ATV pulls up next to the VIP's car, blows it up, and guns down the flaming target, before I can even leave the fortress - partly because there's a door out front that only opens for a car. What's going on here?
Try lowering cpu cycles (Ctrl-F11), maybe the cycles are set too high.
I have the same problem. It started happening on mission 4. Around 30 seconds after starting a mission the combat music starts and within seconds all the enemy syndicate members come running at me. The police are fine. It is definately not meant to be like that. Any solutions?
Post edited March 17, 2019 by RedWhiskers
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RedWhiskers: I have the same problem. It started happening on mission 4. Around 30 seconds after starting a mission the combat music starts and within seconds all the enemy syndicate members come running at me. The police are fine. It is definately not meant to be like that. Any solutions?
I played the game from CD back on DOS when it came out, and the enemies knew where you were pretty quickly.
As the guy above said, try lowering the number of CPU cycles that DOSBox is using. While you can use the Ctrl+F11 shortcut, it's hard to know exactly what number of cycles you're on and you have to do it every time you start the game, anyways. Instead, open up your .conf file (dosboxSyndicate.conf is what the GOG version uses by default) and go down to the [cpu] section. It looks like GOG's default cycles value is 8000, which is pretty low and should be slow enough to not have any "too fast" issues, but perhaps you modified that or are using your own .conf file. If so, try setting it to 8000. You might also try setting cputype to 486_slow or 386.
I found the answer.


This is from a Techradar interview with Molyneux about the games AI and the IPA levels (the 3 bars under the characters portraits).

Molyneux explains how the emphasis of the game changed in development: "We realised that it was actually far more fun to just take your agents into the city and blow everything up. Now the bars are still there, but the actual strategy part of the game has been toned down."

The title of the article is,
How Syndicate went from clever AI exercise to murderous cyborg mayhem


So apparently it was changed late development from a tactical game to an action like game.