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Ok I have been tinkering with this game since purchase and it is one that is touted for its extensive wide multi monitor support. However Ive yet to manage to get the game to move outside of the fixed window size. I have enabled multi monitor support in both full screen and windowed format. Ive tried Changing the resolution size but it does not go larger/wider than 1900x1080, tried "dragging" to resize the window and looked in the file structure of the game for some sort of settings.ini type file that the fixed resolution could be adjusted. Ive watched multiple youtube videos, scanned through wide screen gaming's blog on the game, read several docs and I have yet to find a means to make the game span more than a single monitor yet.

So has anyone successfully tri monitored this, and if so, any ideas on what I can do to get it properly spanned would be very much appreciated because this is the type of game I built my tri monitor rig for and I really do NOT want to waste a second of the visual goodness on a compressed screen format.

Thank you in advance for the time to read it and any assistance that might be rendered.
This question / problem has been solved by GMManimage
Are you playing fullscreen? Also, does the game span to more than one screen right now? I remembered someone had a similar problem over at Steam Community, but I can't find the post. For now, look at this: http://steamcommunity.com/app/209540/discussions/0/846943514102665573/#c846943514104447367
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GMMan: Are you playing fullscreen? Also, does the game span to more than one screen right now? I remembered someone had a similar problem over at Steam Community, but I can't find the post. For now, look at this: http://steamcommunity.com/app/209540/discussions/0/846943514102665573/#c846943514104447367
To answer specific questions, I have attempted to run in both full screen and windowed. Neither allows change of reso above the window size of 1900x1059.

Its definitely at least somewhere to start. Ill get back once I have a chance to investigate the leads this opens up. Also, as the new patch was released today I tried installing it to fix. Encountered an incompatible version of the base game error, but went ahead and completely uninstalled & reinstalled the game plus the patch with still no benefit. So still sitting with no resolution yet.
I think I could work out which data values define the resolution in the settings file...

OK, here are some offsets in settings.sav relating to screen resolution:
-0x14f: bool (8-bits) - Full screen
-0x176: int (32-bits) - Resolution width
-0x186: int (32-bits) - Resolution height

When you're hex editing, remember this is in little endian, so the LSB comes first. For example, 0x123456 would become 56 34 12 00.

I was successful in getting the game to start in 320*200 in windowed mode.
Post edited February 12, 2013 by GMMan
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GMMan: I think I could work out which data values define the resolution in the settings file...

OK, here are some offsets in settings.sav relating to screen resolution:
-0x14f: bool (8-bits) - Full screen
-0x176: int (32-bits) - Resolution width
-0x186: int (32-bits) - Resolution height

When you're hex editing, remember this is in little endian, so the LSB comes first. For example, 0x123456 would become 45 34 12 00.

I was successful in getting the game to start in 320*200 in windowed mode.
Interesting. Well having to hex edit goes beyond what I expected for a game that was supposed to be greatly supported for triple wide. As I recall I did have to perform some hex edit to get dead island configured.

Now when I attempt to view this in Notepad ++ to hex edit, I only come up with two lines for settings.sav most of which are NUL. Opening in just .txt yields just 4 tiny lines of symbols filled with wingdings-ish which was to be expected.

This also broaches perhaps another issue with this. When I first sought out to adjust the settings file for some reason it was configured to launch all .SAV files with Left 4 Dead 2. I noticed this Friday when I started all this. I disassociated .SAV files first to associate with .FILE then to associate them with .sav files to get rid of the L4D2 association.

Anyway... Its been a long night trying to get it configured. Seemingly I have some greater issues at play here. I also attempted a few fixes suggested from WSGF such as softTH and that does not work either (though it helps for other games in the future like Alan Wake) So the issue is still open, Whenever I do have a working fix, I will return here and either post it, or explain where my errors were unless someone else jumps in and offers alternative ideas in the mean time.
Valve games tend to self-associate with .bsp and other file extensions, even though they don't actually launch with those maps.
Sadly for my situation the resolution was to a single 650 card. Hex editing would likely work but I was never able to view the file properly in a hex editor to make the changes.
I wrote a program to do the resolution changing for you. I posted it over on Steam Community: http://steamcommunity.com/app/209540/discussions/0/846944689758560089/#c846944689788082559