Posted November 13, 2016
Strike Suit Zero worked great on the former Ubuntu 14.04 LTS but after upgrading to 16.04 I get this:
---------------------------
...
Memory Store "Sound" (0x0xd5a67008-0x0xd8467008) 42.00 MB
Memory Manager Created
Initalising Renderer
Best mode = 1920x1080 60Hz, Delta = 333.333333
Best mode = 1920x1080 59Hz, Delta = 333.333333
Best mode = 1920x1080 50Hz, Delta = 333.333333
Best mode = 1920x1080 30Hz, Delta = 333.333333
Best mode = 1920x1080 29Hz, Delta = 333.333333
Best mode = 1920x1080 25Hz, Delta = 333.333333
Best mode = 1280x1024 75Hz, Delta = 101.333333
Best mode = 1280x1024 60Hz, Delta = 101.333333
Best mode = 1280x720 60Hz, Delta = 0.000000
Aborted (core dumped)
-------------------------------
I tried this start script:
-------------------------------------
# Start in current directory:
DIRECTORY=$(cd `dirname $0` && pwd)
#cd $DIRECTORY/linux/main/binary
cd $DIRECTORY/linux/main
# workaround for crash during "Initialising Renderer":
export LD_LIBRARY_PATH=/Spiele/StrikeSuitZero/linux/main/binary/:$LD_LIBRARY_PATH
# Standard:
#./StrikeSuitZero
binary/StrikeSuitZero
----------------------------------------
but the game then just hangs with
----------------------------
...
Memory Store "Sound" (0x0xd5aef008-0x0xd84ef008) 42.00 MB
Memory Manager Created
-----------------------------
:-(
---------------------------
...
Memory Store "Sound" (0x0xd5a67008-0x0xd8467008) 42.00 MB
Memory Manager Created
Initalising Renderer
Best mode = 1920x1080 60Hz, Delta = 333.333333
Best mode = 1920x1080 59Hz, Delta = 333.333333
Best mode = 1920x1080 50Hz, Delta = 333.333333
Best mode = 1920x1080 30Hz, Delta = 333.333333
Best mode = 1920x1080 29Hz, Delta = 333.333333
Best mode = 1920x1080 25Hz, Delta = 333.333333
Best mode = 1280x1024 75Hz, Delta = 101.333333
Best mode = 1280x1024 60Hz, Delta = 101.333333
Best mode = 1280x720 60Hz, Delta = 0.000000
Aborted (core dumped)
-------------------------------
I tried this start script:
-------------------------------------
# Start in current directory:
DIRECTORY=$(cd `dirname $0` && pwd)
#cd $DIRECTORY/linux/main/binary
cd $DIRECTORY/linux/main
# workaround for crash during "Initialising Renderer":
export LD_LIBRARY_PATH=/Spiele/StrikeSuitZero/linux/main/binary/:$LD_LIBRARY_PATH
# Standard:
#./StrikeSuitZero
binary/StrikeSuitZero
----------------------------------------
but the game then just hangs with
----------------------------
...
Memory Store "Sound" (0x0xd5aef008-0x0xd84ef008) 42.00 MB
Memory Manager Created
-----------------------------
:-(
Post edited November 13, 2016 by outcast1