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This game was my favourite WWII strategy game. Before it, there was nothing worth talking about with similar scare till you reach 1991. You choose scenario (including the one from the very beginning of the WW2) and you try to win the war for your side. You build armies (aka infantry army), corps (about half the strength of an army, infantry again), Tanks (in two sizes too), Rockets (long range units), and planes to attack and defend. There are also the usual assortment of sea vessels. Each city has VPs attached to it, and so do oilfieds, ports and mines. Apart from...VPs, they also count as income. In other words, you want them.
It's not the most difficult game ever, but it is not a cakewalk either.
If you are a pro, make sure you have fog of war enabled.
There is some diplomacy where you spend your points to influence a neutral country to join you.
Till about 2008, it was the best strategy game in its field. I do not count the sequel due to the very restrictive DRM it contains which made me never to touch it.
Now days, there are 1-2 other better games like it, but none at this price and size.
A very enjoyable game.
(I have a CD version that I can't make it run under Vista 64, but as I said, I have moved on).
If you like strategy games, this game is a must.
TIP: Make sure you destroy an enemy formation because if it only gets damaged, if the enemy has the points available, he will be able to fully repair it in one go!
Looks very similar to civilization.
Post edited January 06, 2010 by paulthetall
paulthetall believe me, it is not. Strategic Command focus very heavily on combat and on the World War two and hasn't got technology trees, colony building and stuff like that. You have got to like World War 2 (in a gaming sense, of course) to like Strategic Command. It IS a wargame, albeit a light one.
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trusteft: This game was my favourite WWII strategy game. Before it, there was nothing worth talking about with similar scare till you reach 1991. You choose scenario (including the one from the very beginning of the WW2) and you try to win the war for your side. You build armies (aka infantry army), corps (about half the strength of an army, infantry again), Tanks (in two sizes too), Rockets (long range units), and planes to attack and defend. There are also the usual assortment of sea vessels. Each city has VPs attached to it, and so do oilfieds, ports and mines. Apart from...VPs, they also count as income. In other words, you want them.
It's not the most difficult game ever, but it is not a cakewalk either.
If you are a pro, make sure you have fog of war enabled.
There is some diplomacy where you spend your points to influence a neutral country to join you.
Till about 2008, it was the best strategy game in its field. I do not count the sequel due to the very restrictive DRM it contains which made me never to touch it.
Now days, there are 1-2 other better games like it, but none at this price and size.
A very enjoyable game.
(I have a CD version that I can't make it run under Vista 64, but as I said, I have moved on).
If you like strategy games, this game is a must.
TIP: Make sure you destroy an enemy formation because if it only gets damaged, if the enemy has the points available, he will be able to fully repair it in one go!

Thanks. Love my wargames, so thanks for the review. I'll give this one a try. Hope GOG can add some more in this genre.
Cheers!
You are welcome.
Just one thing I forgot to mention, there is technology research, which is very important in the long run, especially if you play the longer scenarios.
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trusteft: You are welcome.
Just one thing I forgot to mention, there is technology research, which is very important in the long run, especially if you play the longer scenarios.

Yes, I bought this and downloaded it. This (research) will give some more depth to the game and boost replay value, I think. What is truly amazing to me is that this game is only a 36 MB download and only 60 MB's installed. Pretty good fun/MB ratio, I think. ;)
For fellow wargamers, I will note that this game eases off historical accuracy in favor of a friendlier and more flexible gameplay experience. That's fine by me, but something to be aware of. (Still a lot of good historical stuff here, don't get me wrong.)
All in all, this looks like it will be a fun game. It runs fine on my MSI X340 Vista laptop, btw, (netbook+ class) and seems to have very modest system requirements. So probably will run on any netbook. The graphics look nice enough. If you grew up on the boardgames and early computer wargames you'll feel right at home.
A good deal for $9.99 -- gotta love GOG. ;)
Thanks again for calling this to my attention and good gaming to ya!
Have fun. :)
For those interested, here's a link to a good summary list of the mostly rave reviews for this game:
http://www.battlefront.com/products/stratcom/reviews.html
There's a link there for the DEMO game as well, so you can try it out.
Cheers!
It's also a very fun light strategy coop game.
I repeatedly am getting killed, playing Germany in this game. Any recommendations for overall strategy?
This game is just plain awesome. Worth every single cent.
I like Iron Storm* for Saturn better.

*Not to be confused with that crappy PC shooter.
Bought it at the sale, love it, it's like a turn-based Hearts of Iron-lite but still heavy on the war side.
It seems heavily favored to the Allies. I play as Axis and my aircraft can not even put a dent in Malta. I invade France and my tanks do not seem a match for their infantry. How can I make transport ships? Not sure about this game.
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thebes: It seems heavily favored to the Allies. I play as Axis and my aircraft can not even put a dent in Malta. I invade France and my tanks do not seem a match for their infantry. How can I make transport ships? Not sure about this game.
I just got the game myself and have only played it once as allies so my experience is limited, but here's my take...

If you play from the start (1939, Fall of Weiss or whatever it's called) it does seem like the Axis have their work cut out for them. UK and France have about twice the economy so Germany really needs to leverage their superior set of starting land units and translate that into plunder and more income -- and they have to do it FAST before UK/France get a chance to build up. (The Axis AI seems to be pretty good about pulling troops away from the Poland front even before Poland has fully fallen in order to put those troops to work in the west. Also I noticed the AI uses strategic movement to move things like one of its HQs quickly rather than its normal 2 hexes per turn.) Income taken from France basically counts double because it's a plus to the Axis and a minus to the Allies. Playing as Allies I messed up in multiple ways (tried to fortify French troops with a UK HQ which apparently does not work, used planes to attack land troops which doesn't seem to be a very economical thing to do unless the troops are near death and you can finish them off, got my ships hammered and lost a lot of money that way because I didn't quite understand right away how to deal with enemy aircraft and the automatic defense they provide) and still managed to destroy the Axis before the US even entered the war, so it does seem the Allies have it a bit easy, but then again that was on "beginner" where the AI doesn't get to cheat via various handicaps. (AIs generally need cheats -- i.e., if the Axis had been played by an even moderately competent human, I'm pretty sure those mistakes would have resulted in a very quick defeat for the Allies.)

For planning attacks/defense, you need to keep the game mechanics in mind -- supply, strength, command, morale are all equally important for land and air units. (For naval units it's only supply and strength, with strength counting double.) Click on HQs to see what is connected to them because it might not be what you think. I frequently pop into "purchase units" even when I'm not planning on buying anything because it acts as a handy reference for stats on the different units -- be mindful that attack power and defense power are different, and different units are better at attacking/defending against other units.

Defended cities are particularly hard to take. I use HQ-backed tanks to soften it up a bit first, then other available (full strength) land troops, and only after it's really softened up do I use aircraft. (Maybe strategic bombers can in theory soften the defenses -- in my tiny bit of experience though strategic bombers haven't been very effective.) In some cases it might be better to just ignore the city (go right past it) and decimate their forces if you've got them on the run, and then come back to the city.

Tanks are good against infantry, but... Are the infantry sitting on fortifications? If so, they may toast your tanks. Are the infantry highly entrenched? If so, same thing. To attack France it's probably better to declare war on the "low countries" (Belgium area) and then march through there -- you'll pick up income and plunder on your way to France and bypass the entire Maginot line. (At least, that's what the AI tried to do to me. A British tank in Brussels backed by a command-8 HQ, air support from the southern UK and 4 battleships pounding the coast took their toll on the Germans though, and they never got either Brussels or Paris before getting rolled over by the Russians.)

Also, when attacking their infantry, don't just hurt them, kill them. Have enough units around to get the job done. France has enough income to repair troops all campaign long if you don't kill them. (Repairing/reinforcing troops is a LOT cheaper than buying new troops.) France has an income of 115 per turn, with corps costing 125 (and army costing 250), so you have to kill at least one corps per turn or one army every other turn or you'll have a hard time even making any forward progress. (Either that or run around them and take all of their income resources so you can then take more time killing their troops.)

You don't make transport ships. What you have to do is move the unit right next to a port. Then on the next turn right-click on it and select "transport" and they'll be in the water in a transport ship that just appears out of thin-air. When you eventually unload them, the tranport ship disappears.

What I'm planning on doing is playing Allies on progressively harder levels of difficulty until I learn how to play better. Then I'll drop it back down to beginner and try as Axis. (The Axis did lose the real war after all, so it should be hard to win as them.) If you just want a more balanced game rather than semi-historical-accuracy, there are scenarios you can download that aim for exactly that -- scenarios where the chance of the Axis or Allies winning is 50/50. See this thread for links:
http://www.gog.com/forum/strategic_command_european_theater/any_mods_and_custom_campaigns
Post edited April 13, 2013 by TheJadedOne