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Hi,

I'm having a reoccurring issue where enemies are not displayed properly during ground combat. Note: this is not the same as an enemy disappearing from the character's line-of-sight, which seems to be a deliberate part of the game.

This issue manifests as follows:

Party enters area where enemies are present, which then begins turn-based combat.
Party members take combative postures; both the player's characters and enemies are placed in order of turn.
However, some or all enemies will not be visible to me on screen.
If it's my turn, my character can preform all actions except interact with the enemy since they are invisible.
Once it's the enemy's turn often they will appear right next to me. This happens in areas where there is nothing obstructing the character's view.
After the enemy moves, they become visible and can be attacked.

In the attached screenshots, you can see my party enters combat yet there is no enemy visible on screen. After my first character's turn ends, an anemy appears directly in front of my character and moves to close the distance. The enemy came from a long corridor that my character was looking directly at.

Because of this, the party ends up taking a lot of unnecessary damage since they cannot attack even when they gain initiative. This happens in the tutorial and in the main portion of the game.

Figured I'd let someone know. Thanks!
Attachments:
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Insanefury: Hi,

I'm having a reoccurring issue where enemies are not displayed properly during ground combat. Note: this is not the same as an enemy disappearing from the character's line-of-sight, which seems to be a deliberate part of the game.

This issue manifests as follows:
<snip>
Easy work-around, not sure if it's intended or not: once it's your combat turn, press and hold the Tab key. This will highlight all enemies in the current fight whether in your LOS or not. You'll see them both in the game area and the radar. To target the 'hidden' enemies, you'll need to continue to hold the Tab key.

Only works when combat is active, so you can't use it to freely scout the level for ambushes.

Also, I seem to recall that it does not work as you pan around the level - you need to stop panning before using this feature / trick. That's the same as when you're out of combat and are checking for loot crates and lockers: highlighting doesn't work as you're panning the screen.
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Insanefury: In the attached screenshots, you can see my party enters combat yet there is no enemy visible on screen. After my first character's turn ends, an anemy appears directly in front of my character and moves to close the distance. The enemy came from a long corridor that my character was looking directly at.
In general, your characters are looking the same direction that their weapons are pointing. In the attached screenshots, neither of your characters is looking down that long corridor. One is looking directly at the South wall, and the other is looking slightly more East, but is standing next to a large column which may be blocking the view down the East hallway.

Not saying that the enemy SHOULD have been invisible... but since your characters are looking almost due South, he wouldn't have had to be much further East in order to be out of your line-of-sight.

As to whether the trick of using the TAB key is intentional or not... I don't know if it was originally intended to do that, but since the developer specifically mentions that you can't do that anymore in the newest version, it probably wasn't. However, you can use the rotate icon in your toolbar to change your character's facing and look down long hallways. Since rotating your character doesn't use any action points, it doesn't cost anything to look around when you end up at hallway T's or intersections.

[edit] From patch notes:

UPDATED: Enemies in combat with the player no longer highlight when pressing the highlight key and cannot be targeted. Use the facing button while in combat - there is no AP cost to use this option.
Post edited March 23, 2020 by Toccatta