Posted October 29, 2014
So I am under the impression that the DOS CD-ROM editions of X-Wing and TIE Fighter are absent from GOG, offering the floppy versions and garbage Windows versions instead.
In the case of X-Wing, having the floppy version may actually be a good thing for some.
Here's why - what follows is something I have read, so anyone please correct me if I am wrong in any little detail. The music for X-Wing was composed for the Roland MT-32, an old MIDI synthesizer. But to maximize compatibility, they converted the tracks to a newer standard called General MIDI. Both track sets are included in the floppy version, but the converted tracks lack some of the richness and complexity of the original MT-32 tracks.
This was fairly common for games made in 1993. Oddly it's only common in games made in this exact year - games from 1991-1992 seldom supported General MIDI, and games from 1994 and later were usually composed for the Roland SC-55; a true General MIDI device.
Of course, you will either need an actual Roland MT-32 or MUNT emulation in order to hear the music the way it was meant to be heard. Either way, you'll need to run the setup and configure the music for Roland MT-32 mode.
Also, if you have an "old" Roland MT-32 module (there were two major revisions), X-Wing will actually cause it to lock up. This can be prevented by using an SVN build of DOSBox and enabling "delaysysex" (Google it).
The DOS CD-ROM version was released in 1994, and it only included the converted General MIDI tracks. Even when the game is configured to MT-32 mode, it is just the GM tracks being converted to MT-32 compatibility on the fly. Only the floppy version has the iMuse in its full glory. The CD-ROM version is just an approximation of it (albiet a far preferable approximation than the Windows version's looping audio).
This information pertains only to X-Wing. TIE Fighter was composed for the Roland SC-55 in the first place, so the music will sound the same regardless of which DOS version you have. So as far as I know, there is no reason to prefer the floppy version of TIE Fighter to the DOS CD-ROM version.
In the case of X-Wing, having the floppy version may actually be a good thing for some.
Here's why - what follows is something I have read, so anyone please correct me if I am wrong in any little detail. The music for X-Wing was composed for the Roland MT-32, an old MIDI synthesizer. But to maximize compatibility, they converted the tracks to a newer standard called General MIDI. Both track sets are included in the floppy version, but the converted tracks lack some of the richness and complexity of the original MT-32 tracks.
This was fairly common for games made in 1993. Oddly it's only common in games made in this exact year - games from 1991-1992 seldom supported General MIDI, and games from 1994 and later were usually composed for the Roland SC-55; a true General MIDI device.
Of course, you will either need an actual Roland MT-32 or MUNT emulation in order to hear the music the way it was meant to be heard. Either way, you'll need to run the setup and configure the music for Roland MT-32 mode.
Also, if you have an "old" Roland MT-32 module (there were two major revisions), X-Wing will actually cause it to lock up. This can be prevented by using an SVN build of DOSBox and enabling "delaysysex" (Google it).
The DOS CD-ROM version was released in 1994, and it only included the converted General MIDI tracks. Even when the game is configured to MT-32 mode, it is just the GM tracks being converted to MT-32 compatibility on the fly. Only the floppy version has the iMuse in its full glory. The CD-ROM version is just an approximation of it (albiet a far preferable approximation than the Windows version's looping audio).
This information pertains only to X-Wing. TIE Fighter was composed for the Roland SC-55 in the first place, so the music will sound the same regardless of which DOS version you have. So as far as I know, there is no reason to prefer the floppy version of TIE Fighter to the DOS CD-ROM version.