Posted April 26, 2015
Hello everyone!
As someone who missed the Star Wars sims when they first came out, I've been eager to jump in. Unfortunately, I've run into a bit of a problem. I've played around in the sim and flew the first few campaign missions (I'm currently on the mission to escape to the rebel fleet) and the lasers and shields don't recharge on any of the ships I've flown (x-wing in the sim and the various light freighters in the campaign). I've been able to deal with it so far but I'm sure ill need more than the initial stored laser energy in future missions. :P
Install procedure I followed:
Install latest XWA version from GOG
Install DUCP (default options except lady luck and nvidia font fix)
Use XWA hacker to set 1920x1080 resolution
Played the game
I've not noticed any other issues at this time.
Thanks for the help!
EDIT: Please ignore this. The issue was BCAK :P I didn't understand how energy allocation worked...
As someone who missed the Star Wars sims when they first came out, I've been eager to jump in. Unfortunately, I've run into a bit of a problem. I've played around in the sim and flew the first few campaign missions (I'm currently on the mission to escape to the rebel fleet) and the lasers and shields don't recharge on any of the ships I've flown (x-wing in the sim and the various light freighters in the campaign). I've been able to deal with it so far but I'm sure ill need more than the initial stored laser energy in future missions. :P
Install procedure I followed:
Install latest XWA version from GOG
Install DUCP (default options except lady luck and nvidia font fix)
Use XWA hacker to set 1920x1080 resolution
Played the game
I've not noticed any other issues at this time.
Thanks for the help!
EDIT: Please ignore this. The issue was BCAK :P I didn't understand how energy allocation worked...
Post edited April 26, 2015 by Kirsendarken