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Thanks guys ill look into it. I did briefly try the logitech software before but couldnt figure out the exe file to tie the profile to. Ill try googling that as im sure others like me have had that problem.
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JJunkie: Thanks guys ill look into it. I did briefly try the logitech software before but couldnt figure out the exe file to tie the profile to. Ill try googling that as im sure others like me have had that problem.
No need for that, I seem to recall someone saying you can activate a profile permanently and disable it manually after you are done with the game.
Post edited January 25, 2018 by Det_Bullock
Cool I got it working using the logitech profile and a little fiddling in dosbox config.
For playing the original X-Wing release (1993) under Linux Dosbox, the script at https://gitlab.com/wferi/xwing-joystick provides pretty good analog throttle control by translating the throttle change events from the joystick into emulated +/- key presses.
Post edited August 10, 2020 by LexAndorus
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LexAndorus: For playing the original X-Wing release (1993) under Linux Dosbox, the script at gitlab.com/wferi/xwing-joystick provides pretty good analog throttle control by translating the throttle change events from the joystick into emulated +/- key presses.
I did a similar script for Wing Commander Privateer using CH Control Manager and I can say programming the presets on the throttle is better even if it's in 1/3 steps.
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Det_Bullock: I did a similar script for Wing Commander Privateer using CH Control Manager and I can say programming the presets on the throttle is better even if it's in 1/3 steps.
Better in what sense? Was the freedom of the fully analog throttle control more a nuisance than an advantage? Did it hurt your gameplay experience? Or was it some technical problem, like the control being unreliable or inconsistent?

Somewhat related: basic 4-band throttle control can be achieved by loading the small joy.com TSR program before starting the game EXE itself. That wouldn't be too hard to extend to finer granularity the same way the above Python script works. Unless it brings too much overhead (I've got no gaming experience with it).
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Det_Bullock: I did a similar script for Wing Commander Privateer using CH Control Manager and I can say programming the presets on the throttle is better even if it's in 1/3 steps.
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LexAndorus: Better in what sense? Was the freedom of the fully analog throttle control more a nuisance than an advantage? Did it hurt your gameplay experience? Or was it some technical problem, like the control being unreliable or inconsistent?
A positional throttle is not really an advantage with a throttle lever or slider, getting to exactly the speed you want is more difficult than you think because it doesn't really act like a real analog throttle and unless the throttle has a center detent it's a bit of a pain to stop the throttle from going up or down. In Privateer I did program a wide deadzone tolessen the problem but I tended to go full speed in combat because it just wasn't as intuitive, at leat the throttle in 1/3 steps actually acts like a throttle even if in "low resolution" so to speak.
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Det_Bullock: A positional throttle is not really an advantage with a throttle lever or slider, getting to exactly the speed you want is more difficult than you think because it doesn't really act like a real analog throttle and unless the throttle has a center detent it's a bit of a pain to stop the throttle from going up or down. In Privateer I did program a wide deadzone tolessen the problem but I tended to go full speed in combat because it just wasn't as intuitive, at leat the throttle in 1/3 steps actually acts like a throttle even if in "low resolution" so to speak.
Oh, I think we talked past each other. If I understood you correctly, you meant generating + (actually, =) key presses if the throttle is positioned beyond halfway and - key presses if it's positioned under halfway. I agree absolutely that this form of relative throttle control is a non-starter. What I meant is achieving a real analog throttle in the game, just like the common 4-band throttle you also mentioned, but with a higher resolution, It's actually a 33-band throttle, which is emulated by translating the throttle position into the appropriate number of +/- key presses based on the current in-game throttle level and backslash/backspace at the extremes for synchronization, effectively doing absolute throttle control.
Post edited August 04, 2020 by LexAndorus
When i played through X-Wing and TIE Fighter last year, i made Joystick Gremlin profiles that may be of interest to readers of this thread:

s000.tinyupload.com/index.php?file_id=02284264356464874814

The X-Wing profile's throttle has 33 stops/bands, and TIE Fighter's has 34 stops/bands. This should be the maximum possible in the DOS versions of each.

I used a CH Fighterstick, Thrustmaster TWCS Throttle, and CH Pro Pedals, so if your setup includes fewer buttons, you won't be able to use all of the bindings, tho the throttle portion should still work of course.

My Razer Orbweaver Synapse 2.0 profiles for X-Wing and TIE Fighter are also included for the sake of completing the control scheme.
Post edited August 09, 2020 by Azurfel
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Azurfel: When i played through X-Wing and TIE Fighter last year, i made Joystick Gremlin profiles that may be of interest to readers of this thread:

(Whoops, can't include links. Message me if you want the link i guess)
Sounds cool, I wonder how Joystick Gremlin achieves this. Just leave the schema part off the links, they'll probably remain obvious just not clickable. Or attach the files directly.

Meanwhile, https://gitlab.com/wferi/xwing-joystick now provides a new version of joy.com, which turns the 4th joystick axis into a 33-band absolute throttle for X-Wing. Seems to work fine after superficial testing. Might be good enough for TIE Fighter as well.
Post edited August 10, 2020 by LexAndorus
Ah, i edited the link in sans the https and it worked. Hopefully that isn't a problem.

The TIE Fighter throttle had a slight jumpy spot with my 33-stop/band X-Wing profile, which is why i redid it with 34 stops/bands. The 33-stop/band version was still baseline functional tho. I imagine wferi's joy.com implementation would similar if not identical.

Joystick Gremlin can't do this automatically. I assigned keypresses to ranges on the axis, with - and = both assigned to the same ranges as appropriate, with a condition so that each only apply when the axis entered that range from above or below.
Post edited August 09, 2020 by Azurfel
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Azurfel: The TIE Fighter throttle had a slight jumpy spot with my 33-stop/band X-Wing profile, which is why i redid it with 34 stops/bands. The 33-stop/band version was still baseline functional tho. I imagine wferi's joy.com implementation would similar if not identical.
Probably. And it's very simple to rebuild with "full" changed from 32 to 33 as well if needed.

Let me note that the internal throttle representation in X-Wing is more granular than this: you can't reach exact 1/3 and 2/3 throttle by stepping up/down from zero/max by =/-, as evidenced by the stationary speed reached. But this doesn't really matter.
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Azurfel: Joystick Gremlin can't do this automatically. I assigned keypresses to ranges on the axis, with - and = both assigned to the same ranges as appropriate, with a condition so that each only apply when the axis entered that range from above or below.
Ah, that's a clever use of an interesting feature of Joystick Gremlin! And certainly one that requires considerable patience to set up. :)
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LexAndorus: Probably. And it's very simple to rebuild with "full" changed from 32 to 33 as well if needed.

Let me note that the internal throttle representation in X-Wing is more granular than this: you can't reach exact 1/3 and 2/3 throttle by stepping up/down from zero/max by =/-, as evidenced by the stationary speed reached. But this doesn't really matter.
Yeah, the difference is pretty negligible, and i found that the throttle feels waaaaaay more precise with the locked in 33%/66% points included for on the fly recalibration without having to hit the extremes.

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LexAndorus: Ah, that's a clever use of an interesting feature of Joystick Gremlin! And certainly one that requires considerable patience to set up. :)
Thanks! It definitely took some time and effort to get things set just right. Hopefully others will enjoy using it as much as i did (: