Posted November 01, 2014
Few things:
Regarding the Sound Canvas sounds put into Micorsoft Soft Synth and Quicktime Synth: They are from the Sound Canvas but they are a very low quality set from that device. A real sound canvas sounds noticeably better. And in the case of Microsoft Synth, has no reverb or any processing put on the sound. All it does is play the patch. At least apple's core audio synth puts reverb on it, but still is not great.
Both Apple's and Microsoft internal soft synth has not been changed since the mid 90's!
A modern midi synth, either a font or some real hardware, blows the internal synth out of the water!
For starters, patches can be a lot larger now, and possibly a higher quality sound in terms of bit rate. Though people still hang on to the 44.1 Hz standard.
Also Dosbox has no internal midi device and relays midi to whatever is on the system.
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Regarding MT-32. Yes, Lucasarts supports the mt-32 standard, including the first mt-32! They main difference between that and the CM-32L is a few added sound effects, that TieFighter, Xwing or any of the point and click games do not use. As for the LAPC-I it was just a CM-32L on an internal card.
Regarding the Sound Canvas sounds put into Micorsoft Soft Synth and Quicktime Synth: They are from the Sound Canvas but they are a very low quality set from that device. A real sound canvas sounds noticeably better. And in the case of Microsoft Synth, has no reverb or any processing put on the sound. All it does is play the patch. At least apple's core audio synth puts reverb on it, but still is not great.
Both Apple's and Microsoft internal soft synth has not been changed since the mid 90's!
A modern midi synth, either a font or some real hardware, blows the internal synth out of the water!
For starters, patches can be a lot larger now, and possibly a higher quality sound in terms of bit rate. Though people still hang on to the 44.1 Hz standard.
Also Dosbox has no internal midi device and relays midi to whatever is on the system.
--
Regarding MT-32. Yes, Lucasarts supports the mt-32 standard, including the first mt-32! They main difference between that and the CM-32L is a few added sound effects, that TieFighter, Xwing or any of the point and click games do not use. As for the LAPC-I it was just a CM-32L on an internal card.
Post edited November 01, 2014 by herecomethe2000