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I've been playing GOG Tie Fighter (1998) the last few days and noticed most of the mission replay videos went haywire after the first minute or two. The sequence of events will appear accurate for the first couple minutes, but then my ship will just start shooting into empty space and maneuvering erratically. I usually watch it later in the film room, so next time I'll watch it right after the mission and take note whether it goes haywire or not. It's on a Win 10 x64 machine with the hardware acceleration on. Just wondering if anyone else is having an issue with this? Thanks!
This question / problem has been solved by Det_Bullockimage
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Spartan37: I've been playing GOG Tie Fighter (1998) the last few days and noticed most of the mission replay videos went haywire after the first minute or two. The sequence of events will appear accurate for the first couple minutes, but then my ship will just start shooting into empty space and maneuvering erratically. I usually watch it later in the film room, so next time I'll watch it right after the mission and take note whether it goes haywire or not. It's on a Win 10 x64 machine with the hardware acceleration on. Just wondering if anyone else is having an issue with this? Thanks!
IIRC the film room has been broken for decades, something to do with excessive CPU speeds.
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Spartan37: I've been playing GOG Tie Fighter (1998) the last few days and noticed most of the mission replay videos went haywire after the first minute or two. The sequence of events will appear accurate for the first couple minutes, but then my ship will just start shooting into empty space and maneuvering erratically. I usually watch it later in the film room, so next time I'll watch it right after the mission and take note whether it goes haywire or not. It's on a Win 10 x64 machine with the hardware acceleration on. Just wondering if anyone else is having an issue with this? Thanks!
avatar
Det_Bullock: IIRC the film room has been broken for decades, something to do with excessive CPU speeds.
I just saw this, thanks for the reply! I was really wondering, on a technical level, what was causing that. I wonder if there's a tweak for that. Thanks!