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Is there anyway to make it so I don't move forward and backward with the mouse? Can't seem to edit that option in controls. Thanks!

Other than that everything seems to be perfect, great job GOG getting this up and running on modern hardware.
This question / problem has been solved by korellimage
Yeah, I can't handle those thin ledges if moving the camera moves my character too. I am now using a 360 controller.
Post edited May 04, 2016 by Crono73
There is a way to define your own key bindings (which I hadn't seen before posting my review...oh, bother), but unfortunately mouse movement is non-rebindable. As far as I can tell, you will always move forward when pushing the mouse forward.
Yeah, I am hoping that there will be a patch to rebind the damn mouse move..other than that the game is perfect but the mouse move really grinds my teeth...
Agreed. More than once I've fallen to my death while trying to turn on a narrow ledge.
If you can stand not using a mouse for the on foot missions, I've started using keyboard only and it's not too bad.

WASD for forward, backward and strafe left and right. I use the left and right arrow keys to turn and right ctrl to fire. Maybe worth a try if the mouse thing becomes too aggravating!
avatar
b1inky: If you can stand not using a mouse for the on foot missions, I've started using keyboard only and it's not too bad.

WASD for forward, backward and strafe left and right. I use the left and right arrow keys to turn and right ctrl to fire. Maybe worth a try if the mouse thing becomes too aggravating!
Yea have to sort to old school just keyboard controls :D
I have a working GlovePIE script to eliminate mouse Y axis movement in those third person shooter parts.


if Mouse.WheelDown then
var.disableyaxis = true
end if

if var.disableyaxis = true then
mouse.DirectInputY = mouse.DirectInputY - mouse.DirectInputY
if Mouse.WheelUp then
var.disableyaxis = false
end if
end if


Move mousewheel down to de-activate the axis and up to re-activate the axis.
Okay, just tidying up my GlovePIE script (the subtraction wasn't needed, just set it to 0 instead) and adding comments.



//Star Wars: Shadows of the Empire

//Moving the mousewheel down disables the mouse y-axis so
//that it doesn't interfere with movement in the third
//person shooter parts of the game.

//Moving the mousewheel up re-enables the mouse y-axis so
//that it can be used in the other parts of the game.

if Mouse.WheelDown then
var.disableyaxis = true
end if

if var.disableyaxis = true then
mouse.DirectInputY = 0
if Mouse.WheelUp then
var.disableyaxis = false
end if
end if
So is there a text file we can open and change the setting from there?
the mouse movement is indeed annoying...
I couldn't get rid of it completely, but having a Razer mouse prooved to be a little bit of help, I just enabled independent x/y sensitivity settings and set the y-axis to the minimum setting, so that the movement in the game cause by vertical mouse movement is so insignificant that it doesn't make me fall of ledges any more...
BUT it also presents a problem in the free look mode... since it's the same axis that is bound to looking up and down :/

it is also a problem on the ship stages, since you almost can't pitch up or down, but I was using a controller on those levels any way....

also, at least for me, it seems as if the mouse look has a kind of "mouse decceleration" (I mean the opposite of mouse accelaretion ;), meaning if you move the mouse slowly and smoothly the camera movement in game is quite fast, but if I try to move it really quick, like looking behind me really fast, it will only do a 1/3 of the turn when doing it slowly...
Post edited June 22, 2016 by OMONowez
Yeah very annoying, you don't have that problem with a controller, so I recommend that.
avatar
korell: Okay, just tidying up my GlovePIE script (the subtraction wasn't needed, just set it to 0 instead) and adding comments.

//Star Wars: Shadows of the Empire

//Moving the mousewheel down disables the mouse y-axis so
//that it doesn't interfere with movement in the third
//person shooter parts of the game.

//Moving the mousewheel up re-enables the mouse y-axis so
//that it can be used in the other parts of the game.

if Mouse.WheelDown then
var.disableyaxis = true
end if

if var.disableyaxis = true then
mouse.DirectInputY = 0
if Mouse.WheelUp then
var.disableyaxis = false
end if
end if
THIS WORKS PERFECTLY AND ITS SUPER EASY, SHOULD BE MARKED AS SOLUTION.
hello
were do I place this fix for the mouse controls , im using the steam version

thanks
avatar
korell: Okay, just tidying up my GlovePIE script (the subtraction wasn't needed, just set it to 0 instead) and adding comments.

//Star Wars: Shadows of the Empire

//Moving the mousewheel down disables the mouse y-axis so
//that it doesn't interfere with movement in the third
//person shooter parts of the game.

//Moving the mousewheel up re-enables the mouse y-axis so
//that it can be used in the other parts of the game.

if Mouse.WheelDown then
var.disableyaxis = true
end if

if var.disableyaxis = true then
mouse.DirectInputY = 0
if Mouse.WheelUp then
var.disableyaxis = false
end if
end if
How do you implement this into the game?