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There is a new fix available that enables you to use bump-mapping on high on new GPU's and more (see own legs, hud fix)!

See here:

http://www.moddb.com/mods/star-wars-republic-commando-graphics-fix/downloads/republic-commando-fix-update-10

Some usefull things to add:

• if you want to add your own custom resolution which is not already included (so you may select it from options menu, no more editing ini files) open XinterfaceCtmenus.int file located in GameData\System folder with notepad, you will see this:

[CTGraphicsOptionsPCMenu]
Options[2].Items=("640x480","800x600","1024x768","1152x864","1280x960","1280x1024","1600x1200","1920x1080","28 80x1620","3840x2160","4096x2304")

now add for example "1600x900" and you will have that selection in game options.

• you still need to hex edit engine.u file to change FOV for other than 4:3 aspect ratio if you like to preserve vertical coverage. You may find that 00 00 cc 42 value is recommended for 16:9 ratio throughout the web (PCGW etc...) but I find the value 00 00 cb 42 to be vertically identical to the default FOV in 4:3 ratio. See attached images for comparison.
Attachments:
Is the forum broken? I can see 19 replies listed in the posts topics list but none in the actual thread?
Post edited May 20, 2015 by damson
Thanks for posting this, I'll have to give it a go next time I replay Republic Commando :)
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damson: Is the forum broken? I can see 19 replies listed in the posts topics list but none in the actual thread?
Yeah, something is messed up at the moment - I've seen a few threads in different subforums with an incorrect number of replies listed.

For me it says there's 5 replies to this thread (edit: now 7 after my post...)
Post edited May 20, 2015 by DreadMoth
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damson:
Thank you for this!
Here is a newer Version of the fix.

www.moddb.com/mods/star-wars-republic-commando-graphics-fix/downloads/republic-commando-fix-update
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Insekt: Here is a newer Version of the fix.

www.moddb.com/mods/star-wars-republic-commando-graphics-fix/downloads/republic-commando-fix-update
Thank you! It realy help :)
Thank you, thank you, thank you!!!!!!!!!!!!!!!!!

The game is running perfectly now! I really can't believe it.

So, once again: Thank you!
Thanks.
If I use full package, the reticle is gone, though.
So I just copied the "Textures", as this suffices to un-fuckup the Textures.
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AlienMind: Thanks.
If I use full package, the reticle is gone, though.
So I just copied the "Textures", as this suffices to un-fuckup the Textures.
It isn't gone. It's not visible because it's behind the camera due to the Default FOV of 60 which is way too low. Go to options and set it to 80 or higher...
Post edited December 15, 2015 by Leon280698
New Version: http://www.moddb.com/mods/star-wars-republic-commando-graphics-fix/downloads/republic-commando-graphics-fix1
Just tested and it works beautifully. With HD rez !

There is also a second fix which had forced MSAA.

Both at : http://www.moddb.com/mods/star-wars-republic-commando-graphics-fix/downloads

Oh, and many thanks Leon !
Post edited February 22, 2016 by maz.588
These fixes should be integrated into the vanilla GOG version.
Great, thanks this should be included in GoG's package not cool buying a game with graphic glitches.
If this mod can't be put into the official installer for whatever reason.

The topic deserves a sticky at the very least!

The release of the game was a bit disappointing due to the NVIDIA shenanigans.

Should be much better now!
Post edited May 26, 2017 by mwnn
high rated
Apparently development has now moved to https://github.com/Leon280698/CT/releases