Posted January 28, 2015
I know there will be a lot of threads like this, so I shall post it here for those who think it can be fixed somehow.
The LucasArts used modified distro of Unreal engine for this game.
Which used early version of gameworks by nvidia.
(nvidia made sure that this won't work on ati cards at the time, but this drm fired back at them with 8000 series cards because they started using same technologies that ati was using at the time, resulting in early gameworks not working anymore with their own cards)
So game makes calls to driver on card; Calls which do not exists in cards later than geforce 7000 series.
The Bumpmapping in this game never worked beyond low on dx11 AMD/ATI cards.
[it worked fine on x1950]
The only way to fix it, is through access to the source code of the game. Or developing emulator software that would translate gameworks calls in this game to today's standards dx api calls.
(I tried to fix this years ago, in 2006-2009, and no one was able to help me, your chance of getting this fixed in 2015 when lucasarts was acquired by Disney is below 0)
@Edit
It's possible bumpmapping works on integrated intel graphics.
The LucasArts used modified distro of Unreal engine for this game.
Which used early version of gameworks by nvidia.
(nvidia made sure that this won't work on ati cards at the time, but this drm fired back at them with 8000 series cards because they started using same technologies that ati was using at the time, resulting in early gameworks not working anymore with their own cards)
So game makes calls to driver on card; Calls which do not exists in cards later than geforce 7000 series.
The Bumpmapping in this game never worked beyond low on dx11 AMD/ATI cards.
[it worked fine on x1950]
The only way to fix it, is through access to the source code of the game. Or developing emulator software that would translate gameworks calls in this game to today's standards dx api calls.
(I tried to fix this years ago, in 2006-2009, and no one was able to help me, your chance of getting this fixed in 2015 when lucasarts was acquired by Disney is below 0)
@Edit
It's possible bumpmapping works on integrated intel graphics.
Post edited January 31, 2015 by CyklonDX